|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
|
Scenario Rank:
of |
Parent Game |
Edelweiss IV |
Historicity |
Historical |
Date |
1942-05-06 |
Start Time |
10:00 |
Turn Count |
24 |
Visibility |
Day |
Counters |
65 |
Net Morale |
1 |
Net Initiative |
1 |
Maps |
6: 10, 18, 19, 4, 6, 9 |
Layout Dimensions |
86 x 84 cm 34 x 33 in |
Play Bounty |
244 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
During the Soviet spring offensive, the 8th Ski Brigade drove deep into the rear of the Axis position in front of Kesten'ga. But the movement became a death trap when the German-Finnish front held, the snow melted, the ground turned swampy and no advancing troops came to link up with the skiers. German and Finnish units began to methodically hunt them down, driving the ski brigade and a regiment of the 186th Division (a unit made up mostly of convicts) into an ever-tighter encirclement.
|
Conclusion
|
The Germans and Finns tightened the noose on the trapped units and wiped them out. Less than 400 men escaped to the Soviet lines. After a promising beginning, the Soviet spring offensive had ended in dismal failure. They would not try again for two more years.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
|
Soviet Union Order of Battle
2 Errata Items |
|
Kommissars never get morale or combat modifiers. Ignore misprints.
|
|
Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes.
|