Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Litsa Line
Edelweiss IV #15
(Defender) Soviet Union vs Finland (Attacker)
Germany (Attacker)
Formations Involved
Finland 14th Infantry Regiment
Germany 2nd Gebirgs Division
Soviet Union 14th Rifle Division
Display
Balance:



Overall balance chart for EdIV015
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Edelweiss IV
Historicity Historical
Date 1941-08-03
Start Time 14:00
Turn Count 24
Visibility Day
Counters 62
Net Morale 0
Net Initiative 1
Maps 2: 3, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 171
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Arctic Front Counters
Edelweiss IV Base Game
Eastern Front Maps + Counters
Introduction

While the German command had decided to suspend its offensive, there still remained a number of Soviet positions to eliminate before the jägers could rest easy. Chief among these was the Soviet bridgehead on the west bank of the Litsa River, a constant threat to the German lines. Accordingly, the Tirolese of the 136th Regiment with a Finnish company and some bicycle troops set out to drive the Red Army back over the river.

Conclusion

The Soviets put up terrific resistance, refusing to yield ground and exacting heavy casualties for every yard the mountain troops advanced. Where elsewhere at this time German troops rolled over the Red Army, here in the north they faced long-service professionals with wily leaders and dedicated political officers. Finally the 136th pushed the 325th back over the Litsa, but it was not a fight anyone on either side cared to face again.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Finland Order of Battle
Army
  • Foot
Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 501

The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.

(rerathbun on 2016 Jan 18)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

The Litsa Line is Erased
Author KirkH
Method Solo
Victor Finland, Germany
Play Date 2015-08-17
Language English
Scenario EdIV015

Soviets set up dug-in in a north-south line roughly six hexes west of the river. The Germans advanced to the east in a north-south line, but then turned north to use the large area of broken rock to slow any Soviet reinforcement attempts. Once the Germans had gotten close enough, accurate shooting by the German OBA knocked out the Soviet 76mm artillery. The Finns on the German left flank advanced on the dug-in Soviets and were able to eliminate a number of platoons. As the game progressed the Germans eliminated the northern opposition and were able to turn south. The remainder of the battle then centered in the large broken rock area, where the two sides whittled each other down. In the end the Soviets had no answer for the brave Finns or the numerous German leaders who were able to impact almost every battle and morale check. as the game concluded the Germans had eliminated almost all of the Soviet opposition. The only remaining intact units were a single infantry platoon and the two mortar platoons. A major German victory. I call it a balanced scenario though because if the Soviets hadn't lost their 76mm arty and had been able to secure some more German losses during their advance, the initial German attack might have stalled. All in all, a fun scenario.

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