|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Edelweiss IV |
Historicity |
Historical |
Date |
1941-07-04 |
Start Time |
22:00 |
Turn Count |
16 |
Visibility |
Day |
Counters |
55 |
Net Morale |
1 |
Net Initiative |
2 |
Maps |
2: 14, 9 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
218 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Following their disastrous baptism by fire, Demelhuber's shaken SS men rested for two days. The corps commander wanted them out of the line, but his superiors at Army of Norway would not countenance declaring a division unfit for combat after only a few hours of war and knew what Berlin expected. The division would not only remain at the front, it would attack. But before the SS could return to the offensive, the Soviets struck first with a spoiling attack.
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Conclusion
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Tank attacks and artillery barrages panicked the SS men. Demelhuber, in the same report that detailed the effects of Soviet artillery, claimed that his own artillery could not respond effectively because of the smoke from forest fires. Once again, terror-stricken Aryan conquerors ranged through the rear areas, some of them using their motorcycles to spread panic.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Soviet Union Order of Battle
2 Errata Items |
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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