Arctic Frontier Edelweiss IV #11 |
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(Defender) Soviet Union | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | 2nd Gebirgs Division | |
Germany | 40th Panzer Battalion |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Edelweiss IV |
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Historicity | Historical |
Date | 1941-06-29 |
Start Time | 22:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 66 |
Net Morale | 2 |
Net Initiative | 3 |
Maps | 1: AK1 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 235 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Maps |
Edelweiss IV | Base Game |
Eastern Front | Counters |
Introduction |
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After a week of slogging up to the Soviet border from their stations in Norway, two German mountain divisions began an attack along the Arctic coastline with the goal of seizing Murmansk. The Austrians of the 137th Mountain Regiment (formerly the "Erzherzog Rainier" Regiment of the old Imperial Army) ran into fierce resistance from the very start but had a secret weapon ready for such circumstances. |
Conclusion |
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The Salzburgers cleared the bunker line with the help of their engineers, but not without heavy fighting and significant casualties. The divisional history hints that they did so using poison gas, but does not specify the type and this may have been a field expedient. With the first barrier broken, the Austrians believed the road to Murmansk lay open. They were mistaken. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss. (rerathbun
on 2016 Jan 18)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (rerathbun
on 2014 Apr 08)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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