Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Honneur, Fidelite, Valeur, Discipline
Edelweiss IV #3
(Attacker) France vs Germany (Attacker)
Formations Involved
France 12e Régiment étranger d’infanterie
Germany 1st Gebirgs Division
Display
Balance:



Overall balance chart for EdIV003
Total
Side 1 0
Draw 0
Side 2 3
Overall Rating, 3 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Edelweiss IV
Historicity Historical
Date 1940-06-06
Start Time 04:00
Turn Count 36
Visibility Day & Night
Counters 68
Net Morale 0
Net Initiative 1
Maps 2: 25, 9
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 175
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Battle of the Bulge Maps
Edelweiss IV Base Game
Elsenborn Ridge Maps
Fall of France 1 Counters
Introduction

Part of the 1st Mountain Division entered teh Chemin des Dames just as French reinforcements arrived on the scene. A battalion of the French Foreign Legion, rushed forward from the garrison of Soissons, plunged directly into a counter-attack along with an attached tank company.

Conclusion

The Legionnaires fought off three German attacks during the course of the day, but finally their defense crumbled. By evening the battalion reported it had no remaining ammunition, all tanks had been lost and only 180 men and seven officers remained fit for duty.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Towed
Germany Order of Battle
Heer

Display Errata (1)

1 Errata Item
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Meeting engagement
Author leonard (Germany)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2019-01-17
Language English
Scenario EdIV003

The story. Before dawn, on 6 June 1940, one battalion from 1.Gebirgs div clashed with French troops counterattacking, near Juvigny, north of Soissons. One French tank company (R35s) caused some casualties to the Germans advancing through the fields but AT guns and Stukas soon arrived to battle the tanks. Despite a spirited resistance, the French were pushed back. The game. I've got the Germans (mountaineers, good firepower, strong guys, artillery, AT guns & aircrafts); I used strategic movement to move faster on the main road and was the first to reach the hill on board 9. My opponent (French) moved slower and he got Legion étrangère troops (this is not right, historically !!) + FT17 old tanks (in place of R35s : eh, eh, that's better for me !!). I do think I was a bit pushy with that move : he had very good leaders and the legionnaires are strong too. The night was still very dark and we were stuck in several heavy assaults. I took the first casualties and was still stuck in assault at dawn except for one small company of mountaineers bypassing the main French forces to attack from the back. And then with visibility increasing, luck helped me several times with French casualties mounting and FT17 tanks dying from my AT guns long shots. The battle was a long one but fortune continued to bless me (oh that boxcars from a 37mm AT vs a FT17 !) and the French player abandoned on turn 26 (36 turns max). I guess he would have prefered to get R35 tanks !

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