Edelweiss IV
AP Series | Panzer Grenadier |
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Designer | Bennighof |
Game Type | Expansion |
Format | Book |
Release Date | 2013-01 |
Availability | Out of Print |
Scenarios | 41 |
Counters | 161 |
Counter Type | Laser-cut |
Maps | 0 |
Overall Rating, 40 votes |
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3.35
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Expansion Rank: 75 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 7% | Played by 4% | AAR'd by 4% | Medaled by 0% |
Rank | 95th of 168 | 84th of 156 | 63rd of 153 | TBD |
Expansion Game Requirements & Playability | |
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41/41 | Edelweiss IV |
27/41 | Eastern Front |
21/41 | Road to Berlin |
17/41 | Battle of the Bulge |
13/41 | Afrika Korps |
5/41 | Desert Rats |
4/41 | Elsenborn Ridge |
4/41 | Fall of France 1 |
3/41 | Red Warriors |
2/41 | Arctic Front Deluxe |
2/41 | Sinister Forces |
1/41 | Arctic Front |
Total | |
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Side 1 | 12 |
Draw | 4 |
Side 2 | 22 |
German mountain troops fought on every front except North Africa, compiling an impressive war record (and a few war crimes as well). These elite "mountaineers of the plains" saw action in all sorts of terrain and in all weather. Edelweiss is a 64-page book supplement for the Panzer Grenadier series, based on the battles fought by German regular army and Waffen SS mountain troops. There are 41 scenarios, each based on an actual battle or situation, plus background on the German mountain divisions and their exploits. Edelweiss includes 161 laser-cut and mounted playing pieces: 157 of them the standard 2/3-inch square pieces of the Panzer Grenadier series, and four of them double-size monsters. Two are Soviet river monitors, and there are two version of the giant motorized mortar "Karl." |
AFV Rules Pertaining to this Game's Order of Battle |
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25 Errata Items | |
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Scen 18 |
German Order of Battle: 1st Mountain Division Set up first, in any bridge hexes or anywhere west of river. All units that don't set up in town or woods hexes may begin Dug In: 18x MTN, 6x HMG, 2x ENG, 3x 81mm, 2x 75mm IG (Army), 2x Wagon Leaders: 1x Oberst, 1x Major, 4x Hauptmann, 6x Leutnant, 2x Feldwebel Morale: 8/8 Initiative: 2 Off-board artillery: 4x 18 (plloyd1010
on 2015 Feb 01)
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Scen 25 |
Unit types are missing to select for this scenario. German SKI and sledge (Mountain) are not available choices. (Matt W
on 2013 May 07)
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Scen 41 |
The gunboat Zheleznyakov counter is included in the Edelweiss IV countermix but was not available in the units OOB. I entered the only Soviet Navy unit as a placeholder but when the Zheleznyakov is entered into the OOB this item should be replaced. (Matt W
on 2013 Jun 01)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss. (rerathbun
on 2016 Jan 18)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play. (plloyd1010
on 2015 Jan 30)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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This leader should have a morale of "9" and a modifier of "0" instead of the other way around. (Shad
on 2010 Dec 15)
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INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2. (garbare83686
on 2022 Feb 08)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes. (rerathbun
on 2011 Feb 26)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (rerathbun
on 2014 Apr 08)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
98%
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Germany |
Soviet Union |
61%
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Soviet Union |
Italy |
12%
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Italy |
France |
10%
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France |
Australia |
10%
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Australia |
New Zealand |
10%
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New Zealand |
Britain |
7%
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Britain |
Finland |
7%
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Finland |
United States |
7%
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United States |
Romania |
2%
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Romania |
Maori |
2%
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Maori |
Battle Types - Scenario Appearance Percentages | ||
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Inflict Enemy Casualties |
63%
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Inflict Enemy Casualties |
Road Control |
41%
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Road Control |
Urban Assault |
32%
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Urban Assault |
Exit the Battle Area |
29%
|
Exit the Battle Area |
Rural Assault |
17%
|
Rural Assault |
Hill Control |
12%
|
Hill Control |
River Crossing |
12%
|
River Crossing |
Bridge Control |
12%
|
Bridge Control |
Meeting Engagement |
7%
|
Meeting Engagement |
Delaying Action |
5%
|
Delaying Action |
Rear Guard |
2%
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Rear Guard |
Ambush |
2%
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Ambush |
Breakout |
2%
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Breakout |
Conditions - Scenario Appearance Percentages | ||
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Off-board Artillery |
44%
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Off-board Artillery |
Terrain Mods |
32%
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Terrain Mods |
Randomly-drawn Aircraft |
20%
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Randomly-drawn Aircraft |
Reinforcements |
7%
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Reinforcements |
Severe Weather |
7%
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Severe Weather |
Hidden Units |
5%
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Hidden Units |
Entrenchments |
2%
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Entrenchments |