|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Elsenborn Revised |
Historicity |
Historical |
Date |
1945-01-07 |
Start Time |
08:00 |
Turn Count |
22 |
Visibility |
Day |
Counters |
71 |
Net Morale |
1 |
Net Initiative |
2 |
Maps |
2: 22, 24 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
233 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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The 551st Parachute Infantry Battalion had been formed in 1942 and trained in jungle warfare in the Panama Canal Zone for combat drop on the French-ruled island of Martinique in the Caribbean. Sent to Europe when the island shifted to Free French allegiance, they had jumped into southern France in August 1944 and were with Seventh Army when they were summoned to the Ardennes as an emergency reinforcement. Despite massive losses, they pushed forward toward the town of Rochelinval, dominating the last intact bridge over the river Salm.
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Conclusion
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The "Goya" ("Get Off Your Ass") Battalion had gotten this far after days of limited sleep and rations and bitter hand-to-hand fighting, including a charge with fixed bayonets. The took Rochelinval in a bloody assault termed a "suicide mission" by their commander when he was denied artillery support. The 551st held, having lost 70 percent of its men - in Company A, only seven men remained standing. A month later the 110 survivors were distributed among units of the 82nd Airborne Division and the unit stricken from Army rolls. With its commander, Lt. Col. Wood Joerg, killed in action and battalion records destroyed, the battalion simply disappeared until 2001 when it received a Presidential Unit Citation for the stand at Rochelinval.
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Additional Notes
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This is the introductory scenario, the first one in the revised list. In the original game it was the Forgotten Battalion, the last in the book.
Use a German Army SdKfz-9 in place of the Luftwaffe counter, if no Luftwaffe counter is available.
This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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United States Order of Battle
1 Errata Item |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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