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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Elsenborn Revised |
Historicity |
Historical |
Date |
1945-01-04 |
Start Time |
10:00 |
Turn Count |
24 |
Visibility |
Day |
Counters |
50 |
Net Morale |
1 |
Net Initiative |
1 |
Maps |
2: 22, 24 |
Layout Dimensions |
86 x 28 cm 34 x 11 in |
Play Bounty |
228 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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In a series of emergency night fights, the 17th Airborne Division was flown to Rheims, France and then trucked to the front lines on Christmas Day. After a few days on a quiet sector of the Meuse River the fresh unit relieved the 28th Infantry Division at year's end. In the midst of a blinding snowstorm the paratroopers were ordered forward against the German armor still holding positions just west of Bastogne.
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Conclusion
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Not expecting to see combat for months yet to come, the 17th's two new regiments suffered horrible losses in just a few hours - over 40 percent in some battalions. "How green we are" lamented one regimental commander. The attack actually seized its objective, the village of Pinsamont, but a prompt German counterattack took it back and the operation was a disaster for the raw division. Parachute wings and jump training did not, by themselves, make an elite unit.
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Additional Notes
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This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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United States Order of Battle
3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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All SS PzIVH tanks should have a movement of 8.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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