|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
|
Scenario Rank:
--- of 940 |
Parent Game |
Elsenborn Revised |
Historicity |
Historical |
Date |
1944-12-20 |
Start Time |
00:00 |
Turn Count |
20 |
Visibility |
Night |
Counters |
91 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
1: 22 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
232 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
After their repulse, the Hitler Youth pulled back and replenished fuel and ammunition while keeping up a low but steady artillery bombardment of the American positions. The SS division's poor march discipline wasted hours while reinforcements made their way to the front and supplies finally reached their destinations. Not until midnight was the new assault ready to step off.
|
Conclusion
|
Once again the German tank destroyers made it into the farm buildings, and once again the American artillery fire and infantry defense drove off all their supporting panzer grenadiers. American tank-hunting teams tracked down and destroyed all the German vehicles wandering through their positions, including several of the gigantic Hunting Panthers. Enraged, SS Gen. Hugo Kraas of the Hitler Youth division ordered a fresh attack a few hours later.
|
Additional Notes
|
This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge.
SS transport counters are available as a free download from Avalanche Press. If not using these or other SS transport from other games, players should use regular German army transport as substitutes. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
|
United States Order of Battle
1 Errata Item |
|
The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
|