Help Arrives Elsenborn Revised #13 |
||
---|---|---|
(Attacker) Germany | vs | United States (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 1st SS "Leibstandarte Adolf Hitler" Division | |
United States | 7th "Lucky Seventh" Armored Division | |
United States | 9th "Phantom" Armored Division |
|
Overall Rating, 0 votes |
---|
0
|
Scenario Rank: --- of 940 |
Parent Game | Elsenborn Revised |
---|---|
Historicity | Historical |
Date | 1944-12-18 |
Start Time | 09:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 63 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 22, 25 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 231 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
---|
Inflict Enemy Casualties |
Meeting Engagement |
Road Control |
Rural Assault |
Conditions |
---|
Off-board Artillery |
Scenario Requirements & Playability | |
---|---|
Elsenborn Revised | Base Game |
Introduction |
---|
While three German divisions jostled for position to attack the vital crossroads town of St. Vith, two American armored divisions tried just as hard to jam reinforcements through the tidal wave of retreating men and vehicles streaming to the west. The two American divisions had little coordination, and when separate task forces found themselves heading up highway N23 to battle the advancing SS they joined up to give Hitler's favorites a nasty shock. |
Conclusion |
---|
As often happened during the Battle of the Bulge, the wandering American troops were perfectly willing to fight - as long as someone pointed them toward the enemy. Lt. Col. Leonard Engeman picked up some anti-aircraft halftracks along the way and tasked the 7th Armored tanks with providing fire support while his own went right at the SS. Stunned by the sudden violent resistance, the hardened Nazis fled in panic. Their division commander, col. Wilhelm Mohnke, decided that he really didn't need to pass through St. Vith after all and turned his troops to the west. |
Additional Notes |
---|
This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge. SS transport counters are available as a free download from Avalanche Press. If not using these or other SS transport from other games, players should use regular German army transport as substitutes. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
4 Errata Items | |
---|---|
The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
|
|
The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
|
|
Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
|
|
The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
|