Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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An Operation Named Mist
Elsenborn Revised #2
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 277th Infantry Division
United States 99th "Battle Babies" Infantry Division
Display
Balance:



Overall balance chart for EbRR002
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Elsenborn Revised
Historicity Historical
Date 1944-12-16
Start Time 06:00
Turn Count 18
Visibility Day & Night
Counters 82
Net Morale 1
Net Initiative 1
Maps 2: 23, 25
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 184
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Elsenborn Revised Base Game
Introduction

While part of the Volksgrenadier division struck down the Schwarzenbruch Trail toward the village of Krinkelt, another regiment attacked into the woods to the south in hopes of flanking the American defenders. The Germans had numbers on their side, but the Americans had not been surprised.

Conclusion

The initial German bombardment did little damage to American positions in this sector, and the advancing Volksgrenadier walked into a torrent of rifle and machine-gun fire. A single barefoot BAR gunner killed over a dozen Germans. But German numbers told and the assault had begun to make headway by mid-morning, when the Americans threw in their last reserve, the regimental anti-tank minelaying platoon. Lt. Harry Parker led his men in a wild, screaming bayonet charge, and after he skewered one Volksgrenadier dozens of others threw down their weapons and fled.

Additional Notes

This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Same old story
Author wkenney53
Method Solo
Victor Germany
Play Date 2024-04-02
Language English
Scenario EbRR002

After a long absence from PG I have returned with this scenario. The Germans achieved two of the vicory conditions by inflicting more casualties on the Americans than what they suffered ( 15 vs 13 ) and cleared board 25 of Americans. The Germans could not get the third victory point because the Americans held one town hex vicinity 1106 and had two platoons dug in on the road. It was a near thing as the Americans had no anti-tank capabilities and the German tanks were murder on close assaults. Two more turns and the Germans would have been on the road to victory.

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