Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Autumn Mist
Elsenborn Revised #1
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 277th Infantry Division
United States 99th "Battle Babies" Infantry Division
Display
Balance:



Overall balance chart for EbRR001
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Elsenborn Revised
Historicity Historical
Date 1944-12-16
Start Time 06:00
Turn Count 16
Visibility Day & Night
Counters 60
Net Morale 1
Net Initiative 1
Maps 1: 25
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 172
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Elsenborn Revised Base Game
Introduction

After a brief artillery bombardment, the Germans sent infantry divisions forward as the first wave of the attack known as Operation Herbstnebel, or Autumn Mist. These units would open the way through the American defenses for the panzer divisions to exploit deep into the Allied rear. At least that was the way it had been drawn up on Sixth SS Panzer Army's planning maps.

Conclusion

Using searchlights directed at the low-hanging cloud cover, the Germans created what they called "artificial moonlight" to enhance visibility. It could not, however, enhance the willingness of the raw Volksgrenadiers to stand up to American firepower. The advance made some initial headway, forcing the 393rd Infantry Regiment's Company K to surrender and surrounding the rest of the regiment's 3rd Battalion. But the American defense rallied and the German attack stalled.

Additional Notes

This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

The Americans are tough in defending agianst assaults
Author wkenney53
Method Solo
Victor Germany
Play Date 2024-04-15
Language English
Scenario EbRR001

the Americans were set up on the high ground south of the main road with two entrenchments. On the southern side of the main road I placed a leader and two HMG, and one hex south of that another entrenched grouping ( 2 plt and a leader) to give support and to cut off a southern movement of German troops. Both US groups were on the 40m height. I placed one platoon on the main road at the 20m height line (dug in) aon a INF plt and the AT gun just behhind that below the 20m ridge line. I placed a PLT and Ldr in the area of the north east 40m hill top to act as a delaying distraction.

The German plan was to run the majority straight down the main road and to run a south west supporting attack. The American delaying units failed early. The units in the 40m heights on the SW side of the map were made of sterner stuff and caused lots of damage. Both hexes were attacked with overwhelming German forces on two occasions and were repulsed with step losses and DM results. One two occasions German ARTY caused more damage to them than the Americans. On the other hand the Germans destroyed the Americans on the roads and cleared the route. At the end of the game the Germans had the road victory conditions, casualities ratio in their favor and the high ground VP for a decisive victory. The Germans had better leaders, better initiative rolls, a few fortunate rolls on combat and morale checks for them and not so much the Americans.

Points to consider:

American HMG in entrenchments are a real buzzsaw. German units need to close early and in mass if they are going to win. They must push on early and accept unit losses. Leader losses will stop the attack.

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