Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Tank Battle at Parpach
Eastern Front #103
(Attacker) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 22nd Panzer Division
Soviet Union 40th Tank Brigade
Soviet Union 56th Tank Brigade
Soviet Union 70th Guards Rifle Division
Display
Balance:



Overall balance chart for EFDx103
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
3.6
Scenario Rank: 324 of 940
Parent Game Eastern Front
Historicity Historical
Date 1942-05-09
Start Time 13:00
Turn Count 30
Visibility Day
Counters 91
Net Morale 0
Net Initiative 0
Maps 3: 1, 5, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 94
AAR Bounty 159
Total Plays 3
Total AARs 3
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

The German "Operation Trappenjagd", designed to drive the Soviet Crimean Front completely off the Kerch peninsula, got off on 8 May and penetrated the Soviet lines at several points. Only then was the 22nd Panzer Division reintroduced to combat, striking through a gap in the Soviet lines already opened by the three infantry divisions of XXX Corps. The first part of the plan went off as scheduled, but then the Crimean Front flung a powerful tank-supported counterattack against the hard-luck panzer division.

Conclusion

The Soviets shook the 22nd Panzer Division and brought its advance to a grinding halt less than a day after it began. However, it served as a useful diversion (though it had not been intended this way) as the Romanian-German combined "Groddeck" Brigade of motorized units, commanded by Romanian Col. Radu Korne, shot through the gap opened by the attack against the 22nd and totally disrupted the Soviet position. "Trappenjagd" would be an overwhelming success.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 495

One unit from Eastern Front has a direct firepower of 3-5 on its reduced side instead of the normal 4-5

(garbare83686 on 2023 Nov 26)
Overall balance chart for 537

Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (3)

Leaders make the difference
Author campsawyer (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2010-11-07
Language English
Scenario EFDx103

This is a nice meeting engagement between the Germans and the Soviets at Parpach on the Crimean peninsula. Both side are close to being equally matched with men and equipment. The Soviets have T-34s, BT-7's and T-26's and the Germans have Pz38t's and PzJrI's. Morale, OBA and setup are similar as well. Victory conditions slightly favor the Russians with them needing to knock off less steps than the Germans. In our play it came down to leaders. The Soviets had average to poor leaders while the Germans had exceptional leaders. Both morale and fire power bonuses of 1 and 2 were in the Germans leaders camp.

The game started with the Soviets and Germans entering the opposite sides of board 5. The Germans making for the hill at 0911 and the Soviets moving to control the fields and the woods on board 5. The Germans quickly tried to dislodge the Soviets from there artillery spotting location in the fields to take some early causalities. But this gave some cover to they to try to get there Pz38t's to fire on the BT-7's. After 22 shots without a hit, the Germans were able to score two hits on the BT-7's at extreme range to take the lead. The Soviets were able to respond by hitting a Pz38t that strayed to far, to even up the score.

Soon after the Germans, staying out of the T-34 range maneuver to attack the Soviet AT gun that had been demoralized. After some recover and demoralization from OBA the 45mm crew broke and ran followed by the mortar crew after the green LT fled the battle. At this point the Soviets regrouped to try to stop the attack. The Germans did the same after the infantry took some disrupting/demoralizing fire from the Soviets in the fields.

The Germans recovered first and mounted another attack on the field with some success. Although the Soviets tried to stop them, M's and M1's had little affect with the German leader bonuses. Meanwhile the German OBA and direct fire was disrupting and demoralizing the Soviets. The Soviets tried one final assault on the German position to even up the score but the T-34's could not maneuver for shots on the Pz38t's and the infantry fire was ineffective on the Germans. Several desperate assaults were attempted but they failed leaving the Russian to pull back and have the Germans hold the field. In the end German victory.

In all a good scenario, well balanced plenty of tank and infantry action and one to play again. This highlighted the leadership aspect of PG. Better leaders will hold the units together and subsequently hold the field given that everything else is the same.

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Leaders Alone Doth Not A Victory Maketh
Author vince hughes (Germany)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants campsawyer (AAR)
Play Date 2010-11-07
Language English
Scenario EFDx103

This game was played over skype with Alan Sawyer (campsawyer). As always, it was an enjoyable encounter, not just for the game, but for the fellow PG company and banter that goes with playing against a real-life opponent

The requirements for this scenario are simple. Outkill your opponent. The Germans need to kill at a higher ratio than the Soviets, and both sides 'enter' the field to make it a meeting engagement, so no side gets to make an initial set up. With three boards, each side could possibly enter at either end of the field, but as we revealed our entry points, it became apparant we would enter directly opposite each other. Contact would be swift! Here is the battle-report

Afternoon Battle

The Entry 1330-1345

Our birds-eye view on the battle is picked up around 1300 hours when the two sides entered the field practically directly opposite each other. The Soviets had decided they would use the large collection of fields as cover for their advance, whilst spurning the use of the town on their left flank for anything at all. Their ordnance available, what there was of it, advanced on the right flank. This consisted of just one group of mortars and a battery of AT guns. They used a company (4 units) of the frightful T34’s to make for and take required points to cover the Soviet advance from enemy tank attack, whilst their weaker tanks, T26’s and BT-7’s, in general stayed with the main body. The German forces made for a raised ground area to their front and kept their available tank battalion of Pz38t’s, around 50 tanks, together with some infantry support.

Opening Exchanges 1345-1400

German OBA was immediately sited to come down on the advancing ordnance elements of the Soviet force. This, though not deathly, did cause some disorder amongst them and slowed them off the pace of the main advance. This would have consequences for later in the battle. At 1345 hours, Soviet artillery managed some effective hits on enemy infantry and a bold advance by some German Sturm-Grenadiers was accurately dispatched by Soviet infantry holding the edge of the farmland. A tank battle also commenced as a mass of German AP shells were flung at BT-7’s at a distance of 1200m but failed to score a hit. At 1400 hours, the Germans finally began inflicting casualties too. Hits on enemy infantry began to be scored by OBA and some small-arms fire, but more importantly, the long-range Pz38t fire, after taking an age to range in, knocked out half the tanks in each BT-7 platoon (2 steps) as they tried to scuttle away. Their T34’s were helpless to assist as the 38t’s fired at such a distance.

Soviets Hit Back 1400-1500

It seemed now that the Germans had a slight edge, but wishing to increase their advantage, they pressed even more offensively on the enemy. This however soon received a rebuff! Trying to press on the Soviet infantry with far too much élan in the farmland once again then caused some loss of men forcing the German infantrymen to retire and regroup. A platoon of T34’s on the infantry’s left flank also succeeded in scoring a hit on some 38t’s (1 step) ahead of them on the German held raised ground. This advantage for the Soviets encouraged their commander to have his men dig-in within the farmland area hoping for a suicidal German advance. Whatever happened now, the Germans WOULD need to advance to regain the advantage. (Score at this point : Germans 9pts, Soviets 7pts)

A New Plan Afoot 1500-1545

It was now 1500 hours and this situation forced the German commander to think out a new cogent and coordinated plan of attack if he were to regain that advantage. It would take around an hour to get his forces together to form the two pronged push, but what he planned to do was thus. On his left, he would send eight 38t platoons to extinguish the Soviet ordnance still hanging in the air on the enemy’s flank. This would also possibly draw out a Soviet counterattack which the numerous German tanks would most probably be in a position to deal with. The remaining 38t’s would be used to set-up varying fire angles to dissuade the feared T34’s from coming out to challenge the main tank force. Meanwhile, the infantry would make a linear advance to their front and engage enemy infantry at 600m in a firefight the Soviets could not compete in unless they pressed forward out of their dug-in positions. This would either allow the Germans to inflict casualties slowly at range (time was not an issue), or, cut the enemy down if they tried to advance into fire positions themselves. The plan seemed a fair one, and as the Axis troops regrouped for their new push, their OBA concentrated on bombarding targets left in the Soviet rear that were in the open due to Soviet Command structure not getting orders to them quick enough. This bombarding did inflict around 50-70 casualties (3 steps)over forty-five minutes or so.

In Goes The Attack ! 1600-1645

Around 1600 the German panzergruppe pushed out on its right flank towards the troubled Soviet ordnance in the woods 3km or so ahead of them. Forward went the German infantry to engage outer located Soviets in the farmland. As the tanks reached the enemy flank, they began firing their MG’s and HE shells in at the mortars and AT guns. Soviet ATR troops and a platoon of T34’s, returning fire, failed to inflict any casualties on the attacking tanks. In reply, the Soviet ordnance was pretty swiftly wiped out, and hits were scored on BT-7’s huddling near the T34’s. In the centre, the German infantry’s rifle and MG fire against their counterparts became withering, especially when supported by their OBA. The outer posts of the Soviet infantry line were taking casualties and breaking. As hoped for, the Soviets located further back and unsighted left their dug-outs as they now had to counterattack as their losses mounted. No sooner did they come into view on the edge of the farmland, then they were either killed, disrupted or thrown into complete disorder by the well coordinated German firing line. The German attack was working! Finally, in desperation the T34’s were sent forward to try and cause terror in the German rear. To counter this, a company of German infantry that had broken away from the firing line surprised the tanks and engaged them close-up. This stopped the Russian T34 advance and without infantry support left them vulnerable to the well-led enemy infantry. In another desperate Soviet attack, they tried to mirror the Germans by assaulting the German 38t’s on the flank with infantry. Unfortunately, not as well officered and slightly weaker than the German assault, they came to awful grief as around a 100 casualties (4 steps) were lost in 20-30 minutes combat.

Eastern Barbarians Repulsed 1700

The Russian position was now collapsing. At 1700 this was underlined as their cream, the T34’s started to lose cohesion and the battle against the enemy infantry assault. Those not lost either stumbled around and were less effective or some crews bailed out and ran completely demoralised! Seeing all this and still with the German OBA and infantry fire to pour in on his men, the Soviet commander ordered a complete withdrawal and refused engagement any further. In the end, the German victory had been complete. Losing 151 men and 2 tanks, they inflicted 311 casualties and knocked out 10 tanks.(Final points tally : Germans 26pts, Soviets 8pts)

In Summary

This scenario has MASSIVE replay value! The way the scenario is set up, the variables of leaders selected, entry points and which troop types will actually encounter which troop types and where will probably make this a scenario that is won by both sides as reports come in here. Despite that, I only award the scenario a '3' rating. Simply because it is a straight-up standard battle, albeit made vastly enjoyable having Alan as an opponent. In the long term, although memorable now, will fade as it has nothing particularly original. That said, if there was a 3.5, it would get that mark.

The Germans in this particular play had 2 very good leaders, and of course, they helped attain the victory. The Germans can also be thankful for massing their tanks together for a safety in numbers policy that made them that more frightening, and also the long-range infantry firing line worked beautifully. The OBA proved most profitable in knocking out lone and weak targets adding to their points tally.

So leaders alone can not win the game. Where did the Soviets miss out?. For me, I find T34's in 1941 terrifying when commanding the German tanks against them. The T34 is a fast, well-protected and well gunned machine. In this battle, they were not aggressive enough against the Germans. Then, the Soviet ordnance left unprotected on the flank provided easy step-losses for the Germans to inflict during the tank-attack, and the oversight of advancing BT-7's into the range of many enemy guns also provided (in the end) easy step-loss infliction. When the Germans significantly regained the advantage, the Soviet infantry stayed too long in their dug-outs seemingly hoping for a suicidal German attack that was not going to come. When they did move, they could only advance into large German firegroups that caused casualties and disorder. This then led to the Soviet commander being so far behind in the VC's, that he was forced to try some high-risk attacks and assaults, ending in dismal casualties in two the assaults and ultimately the conceding of the battle.

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Don't forget the road! Don't forget your infantry!
Author gulatum (Soviet Union)
Method Face to Face
Victor Germany, Germany
Participants davidthedad
Play Date 2011-09-11
Language English
Scenario EFDx103

Overly bold Soviet T-34 platoons pushed forward on the wide open expanses of board eight, only to be slaughtered in the murderous crossfire of eight or nine German Pz38ts during turn 7. The Soviet commander never gave a thought to the road movement bonus that allowed the Germans to surround and decimate his tankers. A much slower advance, especially one supported by infantry, would have been much wiser.

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