Crimean Counterattack Eastern Front #101 |
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(Attacker)
Germany
(Attacker) Romania |
vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 213th Infantry Regiment | |
Romania | 18th Infantry Division | |
Soviet Union | 320th Rifle Division | |
Soviet Union | 55th Tank Brigade |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Eastern Front |
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Historicity | Historical |
Date | 1942-02-28 |
Start Time | 08:00 |
Turn Count | 36 |
Visibility | Day |
Counters | 90 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 5, 7, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 98 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Bridge Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Eastern Front | Base Game |
Introduction |
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Following their defeat on the 27th, the Romanian 18th Infantry Division re-grouped for a counterattack the next day, bolstered by a German regiment. The Soviets, meanwhile, saw their success as only the first stage in a breakout into the Crimea and planned even greater advances |
Conclusion |
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The allied attack made very little progress, as neither command proved very willing to support the other. German troops briefly occupied the village of Kiet, but the Soviets kicked them back out in the afternoon. |
Additional Notes |
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There are no Romanian trucks or wagons provided in the game. Players may either substitute German trucks and wagons, or download the the DIY counters for Romanian transport from Avalanche Press. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Dual Strike | ||||||||||||
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Setup: The Soviets use their T-34 and a pair of HMG's to guard the bridge, while the SMG's and ATR's cover the town along with a couple of INF's. The Soviets setup a main defense line in the middle of the map protecting the road to the bridge and town. Another roadblock is placed at the fork in the road that led directly to the bridge and town. Play: The Romanians and the Germans enter on the western map edge and approach the main defense line. The two Axis forces stay separated; the Romanians advance in the north, the Germans south. The Germans take some heavy losses as they move adjacent to the dug-in Soviets in the south, while the Romanians remained unscathed. They immediately assault the Soviet positions, and the assault wear on with both sides taking equal losses, although the Romanians again take the least of the damage. Eventually, the Romanians and Germans break through the Soviet lines and push onward to the true objectives: the bridge hex and the four town hexes. The Germans move up their engineers beside the Soviets in the town, and begin to exchange fire with the defenders. After a few turns of direct fire, the German engineers, who had not participated in the first assaults, assault the town hexes. After only a few turns, the Soviets' morale breaks and the Germans push them out of the town. The Romanians quickly deal with the roadblock on Board 1, and swarm the bridge hex, suffering from the Soviet's opportunity fire. Nevertheless, they assault the bridge hex and over the course of the next hour, push the Soviets across the river and the Romanians ensure a Axis victory by capturing the bridge. Result: German and Romanian Victory |
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