Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Tank Attack at Okhvat
Eastern Front #93
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 181st Artillery Regiment
Germany 189th Infantry Regiment
Germany Heer
Soviet Union 141st Tank Regiment
Soviet Union 925th Rifle Regiment
Display
Balance:



Overall balance chart for EFDx093
Total
Side 1 1
Draw 1
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 940
Parent Game Eastern Front
Historicity Historical
Date 1942-01-10
Start Time 13:00
Turn Count 20
Visibility Day
Counters 59
Net Morale 0
Net Initiative 1
Maps 2: 1, 3
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 79
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

After the 189th Infantry Regiment won the close race for Okhvat Station, the 249th Rifle Division made a second attempt to take the village. This time they brought tanks.

Conclusion

The Soviets ejected the Germans from the town, shattering the 189th Regiment and continuing 4th Shock Army's successful offensive. In recognition of this and other victories the 249th was re-designated the 16th Guards Rifle Division.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (6)

6 Errata Items
Scen 93

The Soviet entry location is at the wrong point of the compass or if you prefer, the wrong board edge. They should enter on the south edge and not the north.

(vince hughes on 2011 Feb 15)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

A Straightforward Attack
Author TheDoctor
Method Solo
Victor Germany
Play Date 2014-02-27
Language English
Scenario EFDx093

Setup: The setup is simple. The Soviets remain in the town and the Germans plan to outflank the Soviet defenders in the town.

Play: The Germans approach from the north and take some heavy losses in getting close to the Soviets in the town. Nevertheless, the German begin to fire at the Soviets from 400 meters, but the direct fire does little damage. The German decide to risk the assault and move in for the kill. The assaults go well for the Soviets, forcing the Germans out.

The Germans quickly regroup, however, and push their way back into the town. After some serious fighting in the outskirts of the town, the Germans push the Soviet troops back, and from then on the Germans' higher morale begin to really help and the Soviets crumble under the weight of the German attack, and on the last turn, the Germans capture the town.

Result: German Victory.

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