Night and the City Eastern Front #91 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 168th Infantry Division | |
Germany | 88th Infantry Division | |
Soviet Union | 10th Tank Brigade | |
Soviet Union | 169th Rifle Division |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Eastern Front |
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Historicity | Historical |
Date | 1942-01-08 |
Start Time | 03:00 |
Turn Count | 16 |
Visibility | Day & Night |
Counters | 81 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 1, 2 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 84 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Surprise Attack |
Urban Assault |
Conditions |
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Severe Weather |
Scenario Requirements & Playability | |
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Eastern Front | Base Game |
Introduction |
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South of Podlas' effort, 21st Army had struck 40 kilometers into the German rear area. Taking advantage of German confusion, the Red Army planned a night attack on the city of Oboian' near Kursk. Inside the city, a battlegroup from the 88th and 168th Infantry Divisions had been alerted by poor discipline of a nearby NKVD Motorized division and knew something was in the wind. But the Soviets held a powerful card: 10th Tank Brigade, an experienced unit formed in August from the wreckage of the 43rd Tank Division, had been completely re-fitted with factory-fresh KV tanks at Karkiv Locomotive Works. |
Conclusion |
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The Soviets brushed away the German defenses outside the town, thanks to the unstoppable KV tanks. Within the tight urban confines, however, tanks began to fall prey to hunter-killer teams and the Soviet attack lost impetus. When the NKVD division failed to appear as scheduled, the offensive fell apart, leaving Oboian' temporarily in German hands. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Tanks in the Night |
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Setup: The Germans stay purely in the town an simply await the Soviet attack. Play: The Soviets enter from the eastern map edge and use the road a guide to the massive town on Board 2, but on their approach, the German field artillery takes out one of the KV-1's, while the rest of the group proceed to be adjacent to the Germans without suffering too many losses. They cannot win a direct fire exchange, so the Soviets move to assault. The assaults go well for the Soviets initially, but the Germans play a purely defensive assault, recovering instead of counterattacking the Soviets, hoping the Soviets will be worn down by their own attack. After several turns of assault, the Germans manage to liquidate the Soviet KV's and begin a counterattack through the city. The Germans' counterattack inflict heavy losses on the Soviets in the town, and the Soviets' attack begins to fall apart, leading to their forced retreat out of the town. The Germans push the attack and drive the Soviets across the map away from the town. Result: German Victory. |
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