Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Night and the City
Eastern Front #91
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 168th Infantry Division
Germany 88th Infantry Division
Soviet Union 10th Tank Brigade
Soviet Union 169th Rifle Division
Display
Balance:



Overall balance chart for EFDx091
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Eastern Front
Historicity Historical
Date 1942-01-08
Start Time 03:00
Turn Count 16
Visibility Day & Night
Counters 81
Net Morale 0
Net Initiative 1
Maps 2: 1, 2
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 84
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Surprise Attack
Urban Assault
Conditions
Severe Weather
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

South of Podlas' effort, 21st Army had struck 40 kilometers into the German rear area. Taking advantage of German confusion, the Red Army planned a night attack on the city of Oboian' near Kursk. Inside the city, a battlegroup from the 88th and 168th Infantry Divisions had been alerted by poor discipline of a nearby NKVD Motorized division and knew something was in the wind. But the Soviets held a powerful card: 10th Tank Brigade, an experienced unit formed in August from the wreckage of the 43rd Tank Division, had been completely re-fitted with factory-fresh KV tanks at Karkiv Locomotive Works.

Conclusion

The Soviets brushed away the German defenses outside the town, thanks to the unstoppable KV tanks. Within the tight urban confines, however, tanks began to fall prey to hunter-killer teams and the Soviet attack lost impetus. When the NKVD division failed to appear as scheduled, the offensive fell apart, leaving Oboian' temporarily in German hands.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Tanks in the Night
Author TheDoctor
Method Solo
Victor Germany
Play Date 2014-03-15
Language English
Scenario EFDx091

Setup: The Germans stay purely in the town an simply await the Soviet attack.

Play: The Soviets enter from the eastern map edge and use the road a guide to the massive town on Board 2, but on their approach, the German field artillery takes out one of the KV-1's, while the rest of the group proceed to be adjacent to the Germans without suffering too many losses. They cannot win a direct fire exchange, so the Soviets move to assault.

The assaults go well for the Soviets initially, but the Germans play a purely defensive assault, recovering instead of counterattacking the Soviets, hoping the Soviets will be worn down by their own attack. After several turns of assault, the Germans manage to liquidate the Soviet KV's and begin a counterattack through the city.

The Germans' counterattack inflict heavy losses on the Soviets in the town, and the Soviets' attack begins to fall apart, leading to their forced retreat out of the town. The Germans push the attack and drive the Soviets across the map away from the town.

Result: German Victory.

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