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Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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A Handful of Tanks
Eastern Front #88
(Attacker) Romania vs Soviet Union (Attacker)
Formations Involved
Romania 4th Mountain Brigade
Soviet Union 126th Separate Tank Regiment
Soviet Union 76th Guards Rifle Division
Display
Balance:



Overall balance chart for EFDx088
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
2.5
Scenario Rank: --- of 940
Parent Game Eastern Front
Historicity Historical
Date 1941-12-30
Start Time 05:00
Turn Count 50
Visibility Day
Counters 63
Net Morale 0
Net Initiative 2
Maps 3: 2, 5, 8
Layout Dimensions 129 x 28 cm
51 x 11 in
Play Bounty 94
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Rural Assault
Urban Assault
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

The Soviet landings at Feodosiya in the southeastern Crimea, conducted in the midst of a terrible storm, caught the German command by surprise. They alerted the Romanian 4th Mountain Brigade, then operating against partisans in the Yalta Mountains, to march to the landing site. However, the Germans at first sent the Romanian unit far to the east to where other Soviet units had landed at Kerch, only correcting the information when the march was well underway. Exhausted mountaineers finally arrived in front of the town of Saryi Krim.

Conclusion

The Soviet attack pushed the Romanians back, prompting outbursts from the German Army commander, Erich von Manstein, that they fled from "a handful of tanks". In his post-war apologia, Manstein neglects to mention that his sloppy staff work had sent the Romanian brigade dozens of kilometers out of its way, marching through a blizzard, but retaining the arrogance to blame the troops for not fighting well in spite of his command incompetence. Unlike Manstein, Maj. Gen. Avramescu, the Romanian Mountain Corps commander, led from the front and stabilized the brigade's positions around Staryi Krim.

Additional Notes

There are no Romanian trucks or wagons provided in the game. Players may either substitute German trucks and wagons, or download the the DIY counters for Romanian transport from Avalanche Press.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

A Very Long Walk
Author TheDoctor
Method Solo
Victor Romania
Play Date 2014-02-18
Language English
Scenario EFDx088

Setup: Again, neither side starts on the board, therefore there are no notes on setup.

Play: The Romanians and Soviets enter on their respectively map edges, and begin moving towards each other. The Romanians stop a third of the way across, and begin to dug-in, forcing the Soviets to march twice as far. (The three Boards are aligned length-wise) The Soviets arrive several turns after the Romanians finish digging in, but must wait for their slow moving HMG's.

The Soviet infantry need the T-26's to advance, without them they are too weak, but the powerful 47mm guns that the Romanians have prevent the Soviet armor from moving forward. The HMG's finally arrive on turn 21, and the Soviets commit them to tying up the Romanian guns in assault. Their approach went badly, and three steps of the HMG group are lost. The one HMG left then assaults, surviving first fire, but not firing on any of the other turns.

With the guns out of action, the Soviets qucikly push across the entire line, with minor losses. The Romanians prepare for the defensive, and take a savage toll on the Soviets due to first fire. The Soviets attempt to regroup and recover morale, but are continuously harassed by the Romanians in the assaults. To make matters worse, the Soviet HMG assaulting the Romanian guns finally leaves the assault due to failing morale checks. The guns then start shooting up the Soviet T26's, and the Soviet attack crumbles.

Result: Romanian Victory. They hold all town hexes on Board 2.

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