Siberian Night Attack Eastern Front #85 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 112th Infantry Division | |
Soviet Union | 239th "Siberian" Rifle Division |
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Overall Rating, 4 votes |
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2.75
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Scenario Rank: --- of 940 |
Parent Game | Eastern Front |
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Historicity | Historical |
Date | 1941-11-20 |
Start Time | 22:00 |
Turn Count | 14 |
Visibility | Night |
Counters | 72 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 8 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 75 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Patrol |
Surprise Attack |
Conditions |
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Hidden Units |
Minefields |
Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Base Game |
Introduction |
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Even before the official start of the Soviet Moscow counter-offensive. local operations probed for German weaknesses. A carefully planned attack by the 239th Siberian Rifle Division hit the German 112th Infantry Division. Led by 20 tanks, the Siberians quickly overran the forward German positions. |
Conclusion |
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The Soviet attack surprised the Germans and forced a panicked withdrawal. The retreat halted several miles behind the original positions. The Siberians achieved all of their objectives. The Nazi nightmare was only beginning. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Soviet night attack makes little progress | ||||||||||||
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Oh dear, this 14 turn small scenario shows a Soviet night attack on a German defensive line and the blurb say how well the Red Army did in real life but it is hard to see how can this be shown in this scenario. Snow is in effect for this scenario reducing all moves by 1. This mean that the Soviet HMG's will take at least 9 turns out of 14 to get to the German lines, FOW permitting. Even the T34s if they go it alone will take 3 turns to close with the Germans. The Germans will have completed digging by then and with four mined hexes should be able to deal with a lone armour thrust easily. The VCs state are way too tough for the Siberians given the parameters of the scenario. As a puzzle for the solitaire player it may grab your attention for a while otherwise avoid. |
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