Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Katukov's Brigade
Eastern Front #75
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 4th Panzer Division
Soviet Union 1st Guards Tank Brigade
Display
Balance:



Overall balance chart for EFDx075
Total
Side 1 1
Draw 3
Side 2 5
Overall Rating, 10 votes
5
4
3
2
1
3.5
Scenario Rank: 402 of 940
Parent Game Eastern Front
Historicity Historical
Date 1941-10-06
Start Time 09:00
Turn Count 29
Visibility Day
Counters 54
Net Morale 0
Net Initiative 0
Maps 3: 1, 3, 4
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 80
AAR Bounty 165
Total Plays 9
Total AARs 2
Battle Types
Bridge Control
Inflict Enemy Casualties
Meeting Engagement
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

The German 4th Panzer Division, advancing northeast of Orel on 5 October had driven an NKVD regiment back and reached, but not crossed the river Lisiza as darkness fell. The small group of infantry, tanks and armored cars dug in to protect the bridgehead. Unknown to the Germans the Soviets had railed in the fresh 4th Tank Brigade and issued it brand-new T-34 tanks. By early morning on the 6th the brigade had joined the remnants of the NKVD regiment. At 0900, 4th Panzer Division began to move across the bridge.

Conclusion

The arrival of the remainder of the 4th tank Brigade and students from the local military school strengthened the Soviet defense. Even more important was the Soviet commander, Col. Mikhail Efimov Katukov. The Soviets held and the 4th Panzer Division learned a painful lesson at the hands of well-handled Soviet armor, especially when tanks were T-34's and KV-1's. That night the first snow fell on Guderian's advancing German tanks. Katukov ended the war leading the 1st Guards Tank Army into the ruins of Berlin.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Tanks alot!
Author Matt W
Method Solo
Victor Draw
Play Date 2008-12-25
Language English
Scenario EFDx075

Forgive the pun (or don't, your choice). The Germans can't stop the T34s and the Soviets don't have the infantry to hold ground. Fascinating balanced scenario out of an unbalanced situation. Lots of fun to play and lots of fun to try to "solve" the tactical situation. I have no good tips except pitch in and have fun.

0 Comments
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T-34s are nice
Author Agrak (Soviet Union)
Method Face to Face
Victor Soviet Union
Participants unknown
Play Date 2018-09-30
Language English
Scenario EFDx075

This was a good scenario to start as the Russians. We have played about 6 scenarios of the game and really enjoy the system. We played the scenario twice in essence seeing as we are still new to the system to work out and major disadvantages. First run through had the German armor and halftracks racing up the main road to try and force the crossing of the bridge and position in the town. Unfortunately he quickly realized coming in unsupported against the T-34 was folly and the lighter units were destroyed before the PzIVE could help neutralize the T-34s.

Second time through he was a little more careful at not initially crossing the river but did not effectively set up cross fire until there were too many casualties.

For the Germans to be effective they have to take time to bring up there ground units and spread the armor wide to set up the cross fire shots at long range. We will see if third time is the charm for the Germans

0 Comments
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