Dog Day Afternoon Eastern Front #72 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 3rd Panzer Division | |
Soviet Union | 269th Rifle Division |
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Overall Rating, 4 votes |
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2.5
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Scenario Rank: --- of 940 |
Parent Game | Eastern Front |
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Historicity | Historical |
Date | 1941-09-30 |
Start Time | 11:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 79 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 2, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 83 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Eastern Front | Base Game |
Introduction |
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On the opening day of the "Typhoon" offensive designed to capture Moscow, the German 3rd Panzer Division had the village of Savarkov as its objective. Advancing across open ground, the attackers quickly reached the village. The Soviet defenders, although relatively few in number, stubbornly defended each building. So did their specially trained explosive dogs. |
Conclusion |
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The Germans cleared the village with some difficulty. At one point a pack of dogs charged the German half-tracks parked in the town square. The Germans opened fire, killing all of them. Later the Germans discovered that each animal carried a two-pound explosive charge and detonator designed to explode when the dog crawled beneath a vehicle. As an experiment, the Red Army judged the "bomb dogs" a failure: they couldn't tell the difference between German and Soviet vehicles. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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A dogged attack | ||||||||||||
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This is a pretty straight forward scenario: the Germans have to cross open ground to attack a large town. There really is no way to maneuver but go right for it. The Soviets did two things that I think helped them win. They put the artillery piece on Board 2 Hill hex 0812 and then put an dug in outpost line in front of the town blocking the road. This caused the Germans to take more time under fire to get to the town and having to spend time clearing the road block. The 76mm Artillery piece killed enough German steps early on to cause the Germans to end up desperately fighting for just a draw. It took many turns for the German artillery to finally blast the artillery gun off the hill, rounds that might have been better softening up the town defense. The Russians held the forward part of the tenaciously for a few turns until a foot hold was gained. But the Germans still had to fight determined defenders hex by hex and didn't gain much ground until the end but still never go even half of the town. The AT Dogs were rolled for but didn't happen. I think this would have been a much better scenario if the Soviet morale was 7 instead of 8. They just would not budge or recovered too quickly. |
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0 Comments |
Drawn Game Solo |
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An interesting game setup up with a small force of Russians holding a large village on the edge of two boards. These Russians had enough weapons to hold this having ATG and mortars although of course the Russian infantry is weak. Germans were a bit bigger but had plenty of tanks including the Panzer IV. The Russians had a line of dugin troops a few hexes out from the town, but in range for support. This is a common tactic for me as I try to slow the attackers down. Most of the rest were sat in the time with the mortars on the hills dug in Germans attacked well and using the OBA started to dig out the outlying troops. This was when the 45mm ATG decided they needed to do something about the Germans and soon several tanks had been hit, including some Panzer IVs. Despite these losses though the Germans finally got a hold in the village and after that it was just Assualts. This did mean though that the Germans took too many losses and allowed the Russians to win but the Germans took the village which gave them the win as well. I have put it down as a draw but Russian victory condition doesn't say at the end of game so it could well be a Russian victory. Good game in itself but Assaults in villages are a bit boring so not one to play twice. |
0 Comments |