Assault Division Eastern Front #65 |
||
---|---|---|
(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 78th Storm Division | |
Soviet Union | 2nd Guards "Tamanskaya" Motor Rifle Division |
|
Overall Rating, 4 votes |
---|
3.75
|
Scenario Rank: --- of 940 |
Parent Game | Eastern Front |
---|---|
Historicity | Historical |
Date | 1941-09-07 |
Start Time | 06:30 |
Turn Count | 44 |
Visibility | Day |
Counters | 97 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 4: 3, 4, 6, 7 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 105 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
---|
Covering Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
---|
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Eastern Front | Base Game |
Introduction |
---|
With the Germans reeling back out the Yelnia Salient, the Soviets sensed that a serious push could result in a major victory. The 78th "Assault" Division scrambled to form a new line northwest of Yelnia where the 263rd Infantry Division had collapsed a few days before, but Soviet tanks were bearing down on them. |
Conclusion |
---|
The Soviet attack shredded the German positions, and the 107th pushed forward to try to cut off other German formations fleeing their now-exposed positions in the salient. In recognition of this feat and subsequent performance in the Moscow offensive, the 107th would be re-named 2nd Moscow Guards Motorized Division in January. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
6 Errata Items | |
---|---|
Scen 65 |
This scenario has river crossing numbers and a major river, but no engineers! (see Rule 5.7: major rivers can only be crossed at bridges or with engineer assistance). Let all units attempt to cross as if an engineer were there (boats, fords, pre-planned wading attempts, etc.) using the crossing numbers as if an engineer were present. (Shad
on 2010 Apr 29)
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Artillery is nice; Assaults are better. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I initially set up thinking that I had to defend the bridge to the north. I cannot stress how important it is to read the scenario specific directions! That having been said, I think the best thing I did during the entire game was taking the big town on the northwest board during the first turn of the game. This kept the Russians out and effectively blinded them as to the disposition of a good number of my troops. Secondly, knowing that the Germans cannot hold the entire front, it was necessary to set up several decent size battle groups. One was (stupidly) intended to die defending the non-existent bridge to the northeast; a second took the big town to the northwest, a third held the little town; and a fourth was kept far back on the southern road as a reaction group to blunt any Russian penetrations- but these guys never even made it into action. The majority of the Russian infantry came for the lightly defended field on the northwest board- but their tanks were distracted by the Germans near the missing bridge. When the Germans from the two towns converged on the two flanks of the Russian thrust into the field, they inflicted massive casualties through assault combat on the Russians. The greatest weapon in the German arsenal is NOT the Sturmgeschutz III, nor is it the AT guns. It's the Russian's uncertainty about where exactly the AT guns are. Is it on that hill? In the woods? If the Russian had scouted a bit more before committing to an attack on any specific sector, I am sure things would have gone differently. |
||||||||||||||
0 Comments |
Break the rules and you lose. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The basic rules for the soviets are attack in mass, stay together, lead with the infantry followed by the tanks smgs and hmgs right behind. Stayaway from assualts until everyone has arrived. Wait, Wait, and Wait for the moment to come. otherwise use your spades to dig your own graves. |
||||||||||||||
0 Comments |