Struggle for Hill 401.3 Dragon’s Teeth #42 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 353rd Infantry Division | |
Germany | 3rd Fallschirmjager Division | |
United States | 22nd Infantry Regiment | |
United States | 46th Armored Infantry Battalion |
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Overall Rating, 0 votes |
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Scenario Rank: --- of 940 |
Parent Game | Dragon’s Teeth |
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Historicity | Historical |
Date | 1944-11-30 |
Start Time | 09:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 93 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 22, 25 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 239 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Dragon’s Teeth | Base Game |
Introduction |
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Buck Lanham’s 22nd Infantry Regiment had taken heavy casualties in the repeated assault on Grosshau, so to keep the advance moving 4th Infantry Division assigned him the fresh 46th Armored Infantry Battalion from Fifth Armored Division. The height labelled 401.3 on American situation maps dominated any advance routes, and it would have to be taken by direct assault. |
Conclusion |
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All day the 46th Armored Infantry and the 2nd Battalion of the 22nd Infantry tried to force their way up the hill in the face of murderous small arms and automatic-weapons fire. The armored infantry lost half of their strength, and finally after night fell, they claimed the crest of the hill and dug in there. It had taken sixteen days, and an enormous casualty list, but the 22nd Infantry Regiment was finally, fully out of the Hürtgen Forest. |
Additional Notes |
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The pieces provided work just fine. For players wanting a more distinctive counters for the 353rd VG Div, volksgrenadier pieces may be downloaded from Avalanche Press or an expanded set may be downloaded from PG-HQ. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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