|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Dragon’s Teeth |
Historicity |
Historical |
Date |
1944-11-26 |
Start Time |
10:45 |
Turn Count |
16 |
Visibility |
Day |
Counters |
35 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
1: 22 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
217 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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The men of K Company, 47th Infantry Regiment, had been glad to have been assigned flank security for the day instead of spearheading the assault. They had advanced unmolested until spotting a medieval manor on the other side of a beet field. German troop had turned the manor house and its surrounding walls into a small fortress, and the Americans would now have to eject them.
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Conclusion
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K Company’s commander was hit by shellfire and command passed to Lieutenant William McWaters who led his men forward. They overran a platoon of service troops who promptly surrendered, but then took heavy casualties from enemy mortar fire. Upon reaching the castle, Private Carl Sheridan earned the Medal of Honor but lost his life in his efforts to breach the main gate. Even the arrival of the remainder of 2nd Battalion failed to tip the balance in the Americans’ favor. Later that evening a disputed (but probably large) number of Company K troops who had taken shelter in a basement were captured by the Germans.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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United States Order of Battle
2 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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Reduce strength direct fire value be came 5-5 in Army at Dawn.
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