Sad Results Dragon’s Teeth #35 |
||
---|---|---|
(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 275th Infantry Division | |
Germany | 344th Volksgrenadier Division | |
United States | 22nd Infantry Regiment |
|
Overall Rating, 0 votes |
---|
0
|
Scenario Rank: --- of 940 |
Parent Game | Dragon’s Teeth |
---|---|
Historicity | Historical |
Date | 1944-11-25 |
Start Time | 08:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 106 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 22, 23, 24, 25 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 256 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
---|
Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
---|
Entrenchments |
Minefields |
Reinforcements |
Severe Weather |
Scenario Requirements & Playability | |
---|---|
Dragon’s Teeth | Base Game |
Introduction |
---|
When the 5th Armored Division launched an attack against the town of Hürtgen, Col. Buck Lanham of the 22nd Infantry Regiment saw an opportunity. His regiment would attack the objective of Grosshau, just outside the bloody Hürtgen Forest, a day early with all three battalions plus attached armored support and catch the Germans by surprise. But it took the armor an extra four hours to reach the start line, taking away any hope of a dawn surprise. |
Conclusion |
---|
Only a handful of the tanks committed to the attack made it out the muddy forest paths, only to meet concentrated German anti-tank fire. One of Lanham’s battalions actually made some progress, but the others fell back into the forest in some disarray. By mid-afternoon the attack had clearly failed, what the U.S. Army’s official history would call “sad results,” leaving Grosshau in German hands. |
Additional Notes |
---|
The pieces provided work just fine. For players wanting a more distinctively volksgrenadier counters, there options. One set of pieces may be downloaded from Avalanche Press or an expanded set may be downloaded from PG-HQ. Note that game-wise that PARA counters have a greater reduced strength than GREN. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
4 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
|
Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
|
|
The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
|