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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Dragon’s Teeth |
Historicity |
Historical |
Date |
1944-11-23 |
Start Time |
09:30 |
Turn Count |
18 |
Visibility |
Day |
Counters |
88 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 24, 25 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
237 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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erry de la Mesa Allen had been fired as 1st Infantry Division commander in 1943, for failure to instill what corps commander Omar Bradley called “discipline” and Allen termed “chickenshit” regulations. Allen’s boasts about the abilities of his new 104th Infantry Division won him no friends among his fellow generals. But he had trained his men hard, and got immediate results with his formula of maximum aggression and minimum friendly casualties.
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Conclusion
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Allen’s division made good on their commander’s boasts, securing Eschweiler and advancing rapidly along the Indie River to reach Weisweiler. There things came to a stop, as the Americans met strong resistance at the town of Pützlohn, sitting atop a dominating ridge line, and at Weisweiler, where “friendly” fire from the neighboring 30th Infantry Division’s sector stopped an advance outside the town. The 413th Infantry Regiment’s 3rd Battalion took heavy casualties at Pützlohn, including seven supporting Shermans lost.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
- Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
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United States Order of Battle
2 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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