Trouble at Puffendorf Dragon’s Teeth #27 |
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(Attacker) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 9th Panzer Division | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: --- of 940 |
Parent Game | Dragon’s Teeth |
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Historicity | Historical |
Date | 1944-11-17 |
Start Time | 08:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 125 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 23, 24 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 247 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Severe Weather |
Scenario Requirements & Playability | |
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Dragon’s Teeth | Base Game |
Introduction |
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Second Armored Division had blown through German defenses yesterday and not stopped until securing Puffendorf. This threatened to unhinge the entire German defenses west of the Roer River. Headquarters released both a panzer and a panzergrenadier division from reserve to correct the problem. Aided by the early morning mist, the Germans surprised the Americans as they were forming up for the day's advance. |
Conclusion |
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The heavier German tanks engaged the Americans in a long range duel they won handily, and only the timely arrival of 2nd Battalion, 67th Armor Regiment prevented a rout. The Germans stopped the American advance and drove them back to Puffendorf by the end of the day. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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