Panzer Grenadier Battles on September 28th:
Arctic Front Deluxe #36 - Warranty Revoked Peace in Our Time #3 - Harvest of Shame
Fronte Russo #5 - Breakout from Kamenka Peace in Our Time #6 - Fortress Nachod
Heroes of the Soviet Union #17 - Red Parachutes: Rzhishchev Bridgehead Peace in Our Time #7 - Air Pollution
Heroes of the Soviet Union #18 - Red Parachutes: Bukrin Bridgehead Peace in Our Time #9 - Trash Disposal
Peace in Our Time #1 - Austrian Border White Eagles #12 - Hereditary Enemy
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The Storming of Gressenich
Dragon’s Teeth #24
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 12th Infantry Division
Germany 3rd Panzergrenadier Division
United States 1st "Big Red One" Infantry Division
United States 634th Tank Destroyer Battalion
United States 745th Tank Battalion
Display
Balance:



Overall balance chart for DrnT024
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 938
Parent Game Dragon’s Teeth
Historicity Historical
Date 1944-11-16
Start Time 13:45
Turn Count 18
Visibility Day
Counters 46
Net Morale 0
Net Initiative 2
Maps 2: 23, 25
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 226
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Dragon’s Teeth Base Game
Introduction

VII Corps ordered the 9th Infantry Division’s 47th Infantry Regiment, temporarily attached to the 1st Infantry Division, to secure the town of Gressenich. The veteran regiment’s men welcomed the opportunity to leave the rain-filled (or more recently snow-filled) foxholes in which they had lived for two months. After the bombers left, the Big Red One moved forward.

Conclusion

Five battalions of artillery pounded Gressenich to subdue the defenders while plentiful armor support aided the reinforced Big Red One. Even this might not have been enough if Task Force Lovelady’s advance on Mausbach had not distracted the defenders. This allowed the Americans to enter the town where they had to overcome “good troops, better than most (we) had met” according to Lt. Col. James Allgood.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
United States Order of Battle
Army
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)
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