Panzer Grenadier Battles on September 28th:
Arctic Front Deluxe #36 - Warranty Revoked Peace in Our Time #3 - Harvest of Shame
Fronte Russo #5 - Breakout from Kamenka Peace in Our Time #6 - Fortress Nachod
Heroes of the Soviet Union #17 - Red Parachutes: Rzhishchev Bridgehead Peace in Our Time #7 - Air Pollution
Heroes of the Soviet Union #18 - Red Parachutes: Bukrin Bridgehead Peace in Our Time #9 - Trash Disposal
Peace in Our Time #1 - Austrian Border White Eagles #12 - Hereditary Enemy
Errors? Omissions? Report them!
Return to the Donnerberg
Dragon’s Teeth #23
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 12th Infantry Division
Germany 3rd Panzergrenadier Division
United States 414th Infantry Regiment
United States 750th Tank Battalion
Display
Balance:



Overall balance chart for DrnT023
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 938
Parent Game Dragon’s Teeth
Historicity Historical
Date 1944-11-16
Start Time 13:00
Turn Count 24
Visibility Day
Counters 94
Net Morale 0
Net Initiative 0
Maps 3: 23, 24, 25
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 246
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Reinforcements
Severe Weather
Scenario Requirements & Playability
Dragon’s Teeth Base Game
Introduction

Bad weather had delayed the American offensive for almost a week when the skies finally lifted around noon on the 16th. The Allies immediately called in the largest close air support mission of the war, and American troops followed in the bombers' wake. The newly-arrived 414th Infantry Regiment had the toughest job of the day: recapturing an objective the Americans had won and then lost just two months before: Hill 287, known as the Donnerberg.

Conclusion

Though 104th Infantry Division had been involved in some skirmishing while under British command, this was their first major action. With their supporting armor also unbloodied, it was no surprise that things didn't go well. First Battalion managed to gain all of 400 yards before calling it quits, and 3rd Battalion was thrown back every time it managed to edge forward. Second Battalion bypassed the Donnerberg to the right and continued on almost 1,000 yards before being stopped. Eschweiler remained a distant dream.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
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