Panzer Grenadiers Dragon’s Teeth #22 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 3rd Panzergrenadier Division | |
United States | 16th "Semper Paratus"" Infantry Regiment | |
United States | 634th Tank Destroyer Battalion |
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Overall Rating, 0 votes |
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0
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Scenario Rank: --- of 940 |
Parent Game | Dragon’s Teeth |
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Historicity | Historical |
Date | 1944-10-14 |
Start Time | 11:00 |
Turn Count | 26 |
Visibility | Day |
Counters | 146 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 23, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 255 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Dragon’s Teeth | Base Game |
Introduction |
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Third Panzer Grenadier Division had endured a tough year, suffering heavy losses in Italy before moving to France in the summer of 1944 to be punished some more. Granted two weeks to rest and absorb replacements, the division returned to the front as soon as it was rated fit for limited offensive action. This still made them the strongest formation in 7th Army, which ordered them to use all available resources to prevent the looming American encirclement of Aachen as quickly as possible. |
Conclusion |
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Army Group commander Gen. Walter Model ordered an attack late in the morning to achieve tactical surprise, and it worked. By 1300 two companies of the 16th Infantry Regiment had been overrun, and they radioed that the situation was critical. But as was often the case, just when the Germans stood on the verge of success, massed American artillery fire turned German thoughts from reaching Aachen to merely surviving. The Americans would complete the city’s encirclement on the 16th, with the last of the city garrison surrendering on the 21st. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play. (plloyd1010
on 2015 Jan 30)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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