Panzer Grenadier Battles on June 27th:
Arctic Front Deluxe #31 - The Tank Sausage Go for Broke 3 #11 - The Nisei Go Rolling Along
Beyond Normandy #8 - Highland Light Infantry Repulsed Go for Broke #11 - The Nisei Go Rolling Along
Beyond Normandy #9 - Colleville Hammer & Sickle #25 - North German Plain
Beyond Normandy #10 - Counterattack at Cheux Iron Curtain #5 - North German Plain
Beyond Normandy #11 - Grainville 1 Pusan Perimeter #7 - Night Ambush
Beyond Normandy #12 - Tourmauville Pusan Perimeter #8 - Back Again!
Beyond Normandy #13 - The Gavrus Bridge Pusan Perimeter #9 - Ch’unch’on Day 3
Beyond Normandy #14 - The Bridgehead I Pusan Perimeter #10 - Secret Gardens
First Axis #8 - Mopping up Puppet Brigade #1 - Mopping Up
Fire in the Steppe #17 - Fortune Favors the Inept Saipan 1944 #29 - Breakout: Seven Lives for One's Country
Fronte Russo #24 - Last Battle for Hill 331.7 Slovakia’s War #2 - Mopping Up
Go for Broke 2 #11 - The Nisei Go Rolling Along
Errors? Omissions? Report them!
Crucifix Hill
Dragon’s Teeth #20
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 12th Infantry Division
Germany 1st Sturmpioneer Regiment
United States 1st "Big Red One" Infantry Division
United States 745th Tank Battalion
Display
Balance:



Overall balance chart for DrnT020
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 921
Parent Game Dragon’s Teeth
Historicity Historical
Date 1944-10-12
Start Time 13:00
Turn Count 12
Visibility Day
Counters 62
Net Morale 0
Net Initiative 0
Maps 1: 23
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 224
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Dragon’s Teeth Base Game
Introduction

The hill that controlled the area north of Verlautenheide had a large crucifix at its summit, so naturally it became known as Crucifix Hill. Back on the 8th the Americans had secured the hill and occupied the entrenchments there. When their Piper Cubs were grounded it provided too good of an observation point for the Germans to allow them to keep it for long.

Conclusion

The Wild Buffaloes had been bled white since their arrival in the Aachen sector, and lacked the strength to attack Crucifix Hill on their own. Therefore, the untried 1st Sturmpioneer Regiment was assigned to spearhead the operation. Despite the grand-sounding title, the latter was just a motorized infantry unit lacking heavy weapons (and apparently even motor vehicles). Nevertheless, the Germans took the hill with what an American reporter called "bitter courage," but all the courage in the world could not stop the Big Red One from reoccupying the hill before sundown.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!
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