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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Dragon’s Teeth |
Historicity |
Historical |
Date |
1944-10-12 |
Start Time |
13:00 |
Turn Count |
12 |
Visibility |
Day |
Counters |
62 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
1: 23 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
223 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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The hill that controlled the area north of Verlautenheide had a large crucifix at its summit, so naturally it became known as Crucifix Hill. Back on the 8th the Americans had secured the hill and occupied the entrenchments there. When their Piper Cubs were grounded it provided too good of an observation point for the Germans to allow them to keep it for long.
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Conclusion
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The Wild Buffaloes had been bled white since their arrival in the Aachen sector, and lacked the strength to attack Crucifix Hill on their own. Therefore, the untried 1st Sturmpioneer Regiment was assigned to spearhead the operation. Despite the grand-sounding title, the latter was just a motorized infantry unit lacking heavy weapons (and apparently even motor vehicles). Nevertheless, the Germans took the hill with what an American reporter called "bitter courage," but all the courage in the world could not stop the Big Red One from reoccupying the hill before sundown.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
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United States Order of Battle
3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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