Withdrawal From Übach Dragon’s Teeth #16 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 183rd Volksgrenadier Division | |
United States | 117th Infantry Regiment | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 0 votes |
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Scenario Rank: --- of 940 |
Parent Game | Dragon’s Teeth |
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Historicity | Historical |
Date | 1944-10-04 |
Start Time | 07:00 |
Turn Count | 26 |
Visibility | Day |
Counters | 147 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 22, 23 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 255 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Entrenchment Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Dragon’s Teeth | Base Game |
Introduction |
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The previous day’s fighting had ended with a confused situation in the town of Übach, just north of Aachen. Possession of the town would give the Americans a breach in the West Wall and unhinge Aachen’s defenses, making it a crucial objective for both sides. Opposing forces held adjacent houses, and tanks of the 2nd Armored Division stood by just outside the town waiting to exploit any opening. That night, XIX Corps commander Charles H. Corlett once again ordered 30th Infantry Division to clear a path for a planned armored assault the next morning. “As there was to be no one on my left or right,” Lt. Col. S.T. McDowell of the 117th Infantry’s 3rd Battalion wrote later, “I did not cherish the idea of ending my army career in Zu Übach. The object in taking Ubach was to afford a break out position for the 2nd. Armored Division.” |
Conclusion |
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The badly-depleted Volksgrenadier division pulled out of Übach during the night. The Americans began a well-organized looting of the town’s shops loading up shoes, furniture, bedding and other goods into trucks and taking them to distribute to Dutch and Belgian civilians rendered homeless by the retreating German Army. Numerous German counterattacks (aided by fog that grounded US aircraft) slowed the American advance to a crawl. Near Palenberg things became so desperate that a Technical Sergeant had to assume command of his infantry company after all his superiors were wounded or killed. The attack there was only driven off after he called down artillery fire on his own position. Despite these problems, the Americans doggedly pushed on to the outskirts of Beggendorf. “As it later turned out,” McDowell wrote, “the 2nd. Armored Division really did have to break out - I wasn't able to take all the commanding ground to the north and south of Übach.” |
Additional Notes |
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The pieces provided work just fine. For players wanting a more distinctive counters, volksgrenadier pieces may be downloaded from Avalanche Press or an expanded set may be downloaded from PG-HQ. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play. (plloyd1010
on 2015 Jan 30)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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