In the Mood Dragon’s Teeth #12 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 12th Infantry Division | |
Germany | 9th Panzer Division | |
United States | 3rd "Spearhead" Armored Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Dragon’s Teeth |
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Historicity | Historical |
Date | 1944-09-19 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 59 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 22, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 179 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Scenario Requirements & Playability | |
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Dragon’s Teeth | Base Game |
Introduction |
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The U.S. Army's most successful tank commander, Sgt. Lafayette G. Pool, destroyed 258 enemy vehicles in just three months of combat. He usually insisted that his M4 Sherman, "In the Mood," lead his 3rd Armored Division task force but with the tank and crew scheduled to depart for a War Bonds tour of the States Lt. Col. Walter Richardon placed "In the Mood" on his task force's flank instead. The task force moved out in its new configuration to take Münsterbusch from its determined German defenders. |
Conclusion |
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This time the Germans ambushed Pool. He spotted a hidden anti-tank gun, but his loader jammed the 76mm gun's breach. The Germans hit "In the Mood" in the turret, and it shattered Pool's leg. As medic's administered morphine, his last action of World War II before passing out would be to demand that "someone fix my...tank." |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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