No Time to Lose Dragon’s Teeth #4 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | ![]() |
9th Panzer Division |
United States | ![]() |
3rd "Spearhead" Armored Division |
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Overall Rating, 2 votes |
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2.5
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Scenario Rank: --- of 957 |
Parent Game | Dragon’s Teeth |
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Historicity | Historical |
Date | 1944-09-15 |
Start Time | 12:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 52 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 22, 23, 25 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 172 |
AAR Bounty | 166 |
Total Plays | 2 |
Total AARs | 1 |
Duplicates | InoG004, NoEl002 |
Battle Types |
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Ambush |
Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Scenario Requirements & Playability | |
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Dragon’s Teeth | Base Game |
Introduction |
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With three of the best American divisions — 1st Infantry, 9th Infantry and 3rd Armored — steadily chewing through the West Wall defenses, the German command became desperate to stop them. “Ninth Panzer Division armor will attack the enemy,” raged Friedrich-August Schack, commander of LXXXI Corps, “and throw him back behind the West Wall. There is no time to lose.” Accordingly, the badly-depleted panzer division moved out to confront the Spearhead Division, itself rapidly losing its own strength. |
Conclusion |
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The German ambush worked well, as the small battle group shot up about half of Task Force Lovelady’s tanks. The German army commander, Gen. Erich Brandenburger, was not impressed, finding that the division command had no idea where its forces had deployed. The defeat of Task Force Lovelady had come more or less by accident, and Brandenburger fired both Maj. Gen. Gerhard Mueller of 9th Panzer Division and his chief of staff – but failed, in turn, to appoint a replacement, allowing the division’s organization to deteriorate still further. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Victory Condition need to be highier? | ||||||||||||||
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This is an ambush scenario. In fact this could be a solitaire scenario in my opinion. Visibility is seven(7) hexes. German can not move until they spot an US army unit or fire on unit. OBA counts. US army does no fire until fired upon. US units are limits to three (3) movement points till receiving fire. I started firing on the third turn when units on the road got into tank or artillery range. Did good on turns 3 and 4 with AT fire and APC. Bruce moved a AFV on top a hill. Dr. B.wrote only slops in PG on CSW. However that spot had a couple hexes with no slope lines. He caused a step loss to my tank. I moved 2 6-3's and a leader wit one combat point. Jump into assault and wrecked my units (DZed) not a scratch on his AFV. I got his tank when mine fire into hex. He keep moving to the towns for VP and road control. I killed enough of his units, such that the last turn, I could move 4 units over road hexes to retake control. Sleazy but Vp are Vps. I won by over 30 0point differential. |
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