Panzer Grenadier Battles on June 22nd:
49th Mountain Corps #1 - The Attack Rolled Fire in the Steppe #1 - Children of Vienna
49th Mountain Corps #2 - Hill 273 Fire in the Steppe #2 - Across the Bug
49th Mountain Corps #3 - Oleszyce Castle Fire in the Steppe #35 - Horse Holders
Armata Romana #1 - Fontana Alba Land Battleships #2 - Land Battleship Battle
Eastern Front #1 - A Rotten Morning Mouse That Roared #8 - The Making of Victory Day
Eastern Front #2 - Sneak Attack Panzer Grenadier #10 - A Rotten Morning
Eastern Front #3 - Fontana Alba Panzer Grenadier #40 - Sneak Attack
Eastern Front #4 - Ride to Mediocrity Panzer Grenadier #48 - Border Battle #6
Eastern Front #5 - The Crossing at Alytus River Battleships #5 - Delta Dawn
Eastern Front #6 - Insecurities Saipan 1944 #22 - Deadly Crossfire
Eastern Front #7 - South of Brest Raseiniai #6 - Tauroggen
Errors? Omissions? Report them!
Local Counter-Attack
Dragon’s Teeth #3
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 353rd Infantry Division
United States 47th Infantry Regiment
Display
Balance:



Overall balance chart for DrnT003
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 919
Parent Game Dragon’s Teeth
Historicity Historical
Date 1944-09-15
Start Time 06:45
Turn Count 24
Visibility Day
Counters 127
Net Morale 0
Net Initiative 2
Maps 2: 22, 23
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 251
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Dragon’s Teeth Base Game
Introduction

The 47th Infantry Regiment had pushed farther into Germany than any other Allied unit and almost through the Siegfried Line. They had hit little resistance on the 14th, and the next morning they were clearing out the last pillboxes along the line when the Germans unexpectedly attacked.

Conclusion

During the night, the previously passive Germans had decided to change tactics. Scraping together what little armor assets that could be made available, they took the fight to the Americans. One prong reached the field kitchens where Technician Fourth Class Clarence (Ed) Combs took a break from his cooking to knock out a German assault gun. The 47th rallied and surrounded the villages of Vicht, Mausbach and Schevenhutte.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
United States Order of Battle
Army
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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