Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Errors? Omissions? Report them!
Golden Sands of Waipuka
Dragon Rampant #6
(Attacker) Japan vs New Zealand (Defender)
Formations Involved
Japan 5th Kure Special Naval Landing Force
New Zealand 1st New Zealand Army Tank Brigade
New Zealand 4th New Zealand Division
Display
Balance:



Overall balance chart for DrRa006
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 964
Parent Game Dragon Rampant
Historicity Alt-History
Date 1942-08-01
Start Time 09:00
Turn Count 30
Visibility Day
Counters 49
Net Morale 1
Net Initiative 2
Maps 2: 80, 83
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 223
AAR Bounty 223
Total Plays 0
Total AARs 0
Battle Types
Amphibious Landing
Breakout
Delaying Action
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Smoke
Scenario Requirements & Playability
Dragon Rampant Counters
Leyte '44 Counters
New Zealand Division Counters
Saipan 1944 Maps + Counters
Introduction

The beaches of Hawke's Bay on the North Island's eastern shore stood out to New Zealand defense planners as likely landing sites for Japanese invaders. Despite the strong current offshore, these offered broad, flat sands and a small port at Napier where reinforcements and heavy equipment could be unloaded. Coastal artillery and a garrison of Territorials kept watch here until August 1942, when the American landing on Guadalcanal appeared to end any possibility of a Japanese invasion.

Conclusion

Even in the darkest days of the Pacific War, a Japanese invasion of New Zealand was extremely unlikely, barring a complete collapse of Allied forces. The defenders would not have been the cream of the New Zealand Military Forces (those guys had all gone to the Middle East), but they would be fighting for their homeland.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Japan Order of Battle
Imperial Japanese Navy
  • Mechanized
  • Misc
  • Towed
New Zealand Order of Battle
New Zealand Army
  • Mechanized
  • Towed
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