Panzer Grenadier Battles on September 20th:
Counter Attack #45 - Crossing the Han Polish Steel #9 - Our People are Beating the Drums
Land Cruisers #6 - Bring me the Head of St. John the Baptist
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Hilltop Village at Takrouna
Dragon Rampant #3
(Defender) Italy vs New Zealand (Attacker)
Formations Involved
Italy 101ª Divisione Fanteria Motorizzata "Trieste"
New Zealand 1st New Zealand Army Tank Brigade
New Zealand 2nd New Zealand Division
Display
Balance:



Overall balance chart for DrRa003
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 936
Parent Game Dragon Rampant
Historicity Alt-History
Date 1943-04-01
Start Time 11:00
Turn Count 30
Visibility Day
Counters 72
Net Morale 0
Net Initiative 1
Maps 2: 76, 78
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 232
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Breakout
Delaying Action
Hill Control
Inflict Enemy Casualties
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
An Army at Dawn Maps + Counters
Dragon Rampant Counters
Introduction

By design, an Army Tank Brigade such as the New Zealand Military Forces proposed adding to their division was intended to support infantry divisions during offensives. The tough Italian-held position at Takrouna resisted even the splendid Kiwi infantry, but this might not have been the case if the New Zealanders could add their own armor to the equation.

Conclusion

This time, we have a heavily modified version of Scenario Eight (Night Action at Takrouna) from NEW ZEALAND DIVISION. For starters, it's not at night: the Kiwis attack at mid-day, not least because this time they have tanks. The Italians are tougher, though, and they have a little armor support of their own. Not much, but it will help.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Italy Order of Battle
Regio Esercito
  • Mechanized
  • Towed
New Zealand Order of Battle
New Zealand Army
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