Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Dragon Rampant (Kiwi Armor)

Dragon Rampant boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2024-08
Availability In Print
Scenarios 10
Counters 24
Counter Type Die-cut
Maps 0
Immortalize yourself as the first member to complete this game!
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Expansion Rank: of
Popularity: Ownership & Activity
Status Owned by 1% Played by 0% AAR'd by 0% Medaled by 0%
Rank 165th of 168 TBD TBD TBD
Expansion Game Requirements & Playability
10/10 Dragon Rampant
5/10 An Army at Dawn
5/10 Leyte '44
5/10 New Zealand Division
5/10 Saipan 1944
3/10 Marianas 1944
2/10 Parachutes Over Crete
Display
Balance:



Overall balance chart for Dragon Rampant
Total
Side 1 0
Draw 0
Side 2 0
box back

Several times a year, when we feel like it, the Golden Journal brings Gold Club members a set of extras for their Avalanche Press games. Our 56th issue tells the story or the 1st New Zealand Army Tank Brigade. You get 24 die-cut and silky-smooth new pieces, plus ten scenarios so you can play with them in Panzer Grenadier: AN ARMY AT DAWN and SAIPAN 1944.


Display Scenario List (10)


Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Italy Order of Battle
Regio Esercito
  • Mechanized
  • Motorized
Japan Order of Battle
Imperial Japanese Army
  • Motorized
Imperial Japanese Navy
  • Mechanized
  • Misc
  • Motorized
  • Towed
New Zealand Order of Battle
28th "Maori" Infantry Battalion
  • Foot
New Zealand Army
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • River Vessels: see Rule 15.2 ~ 15.22
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 353

INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2.

(garbare83686 on 2022 Feb 08)

Display Nations (5)

Nations at War - Scenario Appearance Percentages
New Zealand
100%
New Zealand
Japan
50%
Japan
Italy
40%
Italy
Germany
30%
Germany
Maori
10%
Maori

Display Battle Types (8)


Display Conditions (9)

Errors? Omissions? Report them!
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