France's New Champion
Defense of France #4
|
(Attacker)
France
|
vs |
Germany
(Defender)
|
|
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
Defense of France |
Historicity |
Alt-History |
Date |
1942-09-03 |
Start Time |
06:30 |
Turn Count |
8 |
Visibility |
Day |
Counters |
24 |
Net Morale |
2 |
Net Initiative |
0 |
Maps |
1: 31 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
153 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
|
The new Somua S42 medium cavalry tank had been designed to fight and defeat the latest German armor. With excellent speed and protection, an enlarged turret allowing a four-man crew, and a high-velocity 75mm gun scaled up from the tank-killing 47mm APX gun that armed the S41, the French Anny held the S42 to be the world's finest tank. As the 4e Division Legere Mecanique struggled against the panzers, a tank company with the new wonder weapon unloaded at Wavre's rail depot and rushed forward to join the division.
|
Conclusion
|
Finding French tanks roaming their rear areas stunned the Germans almost as much as the awesome firepower wielded by the new Somuas. A small contingent of Panzer IV tanks with the long-barreled 75mm gun managed to destroy a pair of the Somuas and drive off the others, but not before they had wreaked havoc on the German supply trains. For their part, the French had merely turned their own poor navigation into a small battlefield success, but they would need much greater victories to turn back the rampaging panzers.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
|