Taking the High Ground DAK '44 #6 |
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(Attacker) Germany | vs |
Britain
(Defender)
New Zealand (Defender) |
Formations Involved | ||
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Germany | 5th Light Panzer Division | |
New Zealand | 22nd Infantry Battalion | |
New Zealand | 2nd Divisional Cavalry |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | DAK '44 |
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Historicity | Alt-History |
Date | 1944-05-01 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 108 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: DR5 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 184 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Hill Control |
Urban Assault |
Conditions |
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Terrain Mods |
Scenario Requirements & Playability | |
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Cassino '44 | Counters |
Desert Rats | Maps + Counters |
DAK '44 | Base Game |
Introduction |
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German tactical and operational doctrine was not nearly as successful as some later writers would have it - Germany did, after all, end the war in total defeat - but did have its useful components. One was the battle group, an ad-hoc unit formed for a specific task and drawing troops and weapons from many different formations. Here a fast-moving German battle group comes down the road to grab a prominent hill as an artillery base to support the overall German advance. |
Conclusion |
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The British found their "Jock Columns" too small to operate effectively in the desert campaigns, but Germans continued to field their battle groups until the end of the war. The concept would be adopted by other armies after the Second World War, extending across formations and even services in the name of "jointness." But with a dynamic leader and a clear objective, the combined-arms battle group could be a dangerous opponent in any environment. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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