Opening Moves DAK '44 #1 |
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(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 1st King's Royal Rifle Corps | |
Britain | 50th Reconnaissance Battalion | |
Britain | 6th Royal Tank Regiment | |
Germany | 361st “Africa” Panzergrenadier Regiment | |
Germany | 5th Light Panzer Division |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | DAK '44 |
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Historicity | Alt-History |
Date | 1944-04-01 |
Start Time | 08:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 84 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: AK1 |
Layout Dimensions | 58 x 44 cm 23 x 17 in |
Play Bounty | 163 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Exit the Battle Area |
Road Control |
Rural Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Maps + Counters |
Cassino '44 | Counters |
DAK '44 | Base Game |
Introduction |
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Japanese success at Midway and German victories on the Eastern Front have kept the Axis in the war, but it has been a long and bloody stalemate. But the British Eighth Army is ready to put an end to the three-year-long standoff with the Germans in North Africa. British forces have been probing the outer German lines for a while, and what looks like just another probe is actually a reconnaissance in force ahead of a major offensive. |
Conclusion |
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The war in North Africa swung back and forth for close to two years. With both armies operating at the end of a very long supply chain, there's no reason to think it would have ended any sooner had the stalemate continued. While the British gained enormous material advantages with the entry of the United States into the war, the Germans could have given their Italian allies enormous aid had they secured supplies of oil in the Soviet Union. That's not a very likely result, given German operational incompetence and political arrogance, but it's the stuff that alternate history is made of. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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In the Desert where the Eighty-Eight Rules | ||||||||||||
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The British objectives:
The Germans are trying to do the opposite :p Time = 4 hours (16 turns) Opening ThoughtsWow. The Germans need to put quite a bit of thought into their set-up. Entrenchments need to be spread out along the hill, there are minefields and the rest are dug-in. Have two 88s and a couple other AT guns. This is interesting even from a set-up point of view! Germans put their AT guns in the entrenchments and make a line of minefields and troops. Now the British need to decide how to enter! BATTLE SUMMARYFormat: (British losses – German Losses) The Battle British move in from the east with some infantry to the north and the rest near the road in the south. Immediately the British are met with a hard choice. They can’t see them (not spotted) but they need to cross that hill in the west. How do you advance against some eighty-eights (and some other AT Guns) with a handful of armour units and platoons in APCs? Oh yeah, the Germans also have a Hetzer dug in on the hill. Do you…
Well, I opted for option 3. The British began to advance unimpeded (except for some OBA) as the Germans refrained from low chance long-range fire to avoid being spotted by the approaching infantry. The British charge as their armoured forces race up the road. The German Hetzer knocks out two full strength armoured car platoons! The German guns are all spotted. British move to breakthrough the German line as the 88 takes out the Stuarts. German AT guns begin to pick off the Brens as the last armoured car is destroyed. British assault the dug-in Hetzer. (22-2) Huge British casualties!!! At the halfway mark (2 hours) the British begin to break through the line as the Germans move south to intercept. The British get some small victories as the Hetzer is reduced in close assault and the 88 by the road is eliminated by combined direct fire! At 2.5 hours the first 2 RIF platoons exit the map. The Hetzer is eliminated in assault and the British take the entrenchment by the road. British 40mm AA gun takes out a German SPW. A third British RIF is about to exit but it is eliminated by OBA and mortars before it can do so! One hour to go. Another German APC is hit by the 40mm AA gun as a third RIF exits the map. But down to 30 minutes the British can’t get any more troops off. British AA gun is eliminated by German OBA. The British are now outnumbered and get squeezed on the road as the Germans advance on the few remaining platoons. Their fate is saved by the bell. Scenario Over. Time to tally the score: British VPs = 11 for casualties, 6 for steps exited = 17 VPs German VPs = 49 for casualties, 5 for the road and 10 for limiting British exit = 64 VPs GERMAN MAJOR VICTORY AftermathThis was a very fun scenario full of decisions and choices from the set-up to the final conclusion. Plus I like minefields. The British had constant choices to make (ie try to exit, try to control the road, try to do both, how to advance… The only thing that stopped it from getting a 5/5 was the final score suggests that it may be a tad imbalanced. Scenario Rating: 4/5 – Very fun scenario in a tight little 16 turn package. |
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1 Comment |
Closing Thoughts |
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In looking at this one I felt that it had to be slanted towards a German victory. A German battalion, heavily endowed with AT weapons, holds a short ridge. A British battalion with a slew of thin skinned armor is chaged with piercing the line and exiting units to conduct a recon preparatory to the Alamein-style attack that is in the offing. Due to the terrible inferiority of the British "armor", losses, even terrible ones, are inevitable. The real question is whether there is any strategy for the British to pursue which will result in a victory. I have to admit that I come down strongly on "no". Randy's AAR clearly indicates the possibilities open to the British player and I chose the concept of attacking on foot with the intention of tying up the AT guns in assaults and permitting my Stags and Stuarts to run the gauntlet. The problem is that the Germans are in limiting terrain so I have to get close before I can do anything. So I push the infantry up. The sector of the German front that is not threatened reacts and sends a company to support the two that are threatened and the British are caught and flanked, and ultimately crushed. Two Stuarts and two Stags (not counters and not steps, individual AFVs) made it through the lines and only by surviving an M2 (both rolling snake eyes if you can believe it) following an AT hit by the Hetzer which came down off the ridgeline for a bit to ensure Op Fire at the two units attempting to exit the board. The Brens were nearly useless as the Germans mined the road heavily forcing them to be off road and therefore no faster than the infantry they would carry. They did, however, provide a nice early target for the AT guns resulting in their early retirement out of range. The ultimate problem for the British is that their force is just WAY too small to attack the Germans in their very powerful defensive position with any possibility of success. Their armor is likely to merely provide for ample VPs for the Germans and they are relatively immobile due to German mines and AT capability. As a clear example of why one shouldn't make an attack of this sort, the scenario works well. Otherwise, this is merely a head banging. It might make a good beginner scenario with the beginner taking the Germans and the veteran taking the British. I give it a "2" for that. |
0 Comments |
Two 88s is just masochistic! In the desert they are incredibly deadly. When I played Desert Rats #47 the opening phase was just a game of avoid the 88 ... I can't imagine having to cope with two, and the overlapping field of fire they could create... brutal!