DAK '44: Combat in North Africa, 1944
AP Series | Panzer Grenadier |
---|---|
Designer | McNair |
Game Type | Expansion |
Format | Spiral bound |
Release Date | 2010-03 |
Availability | Out of Print |
Scenarios | 10 |
Counters | 88 |
Counter Type | Die-cut |
Maps | 0 |
- TheDoctor on 2013-02-22
Overall Rating, 17 votes |
---|
3.65
|
Expansion Rank: 36 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 13% | Played by 2% | AAR'd by 3% | Medaled by 1% |
Rank | 60th of 168 | 117th of 156 | 80th of 153 | 75th of 94 |
Expansion Game Requirements & Playability | |
---|---|
10/10 | DAK '44 |
7/10 | Cassino '44 |
6/10 | Afrika Korps |
5/10 | Desert Rats |
4/10 | Beyond Normandy |
Total | |
---|---|
Side 1 | 10 |
Draw | 3 |
Side 2 | 4 |
Shattered in the Battle of Alamein in late 1942, Germany's once-formidable Deutsches Afrika Korps, or DAK, stumbled back from Egypt across Libya, to meet its end in Tunisia. Axis and Allied armies had surged back and forth across the Western Desert for just over two years, each time managing to recover from defeat and eventually stage a counter-offensive. Could the stalemate have continued? Probably not without significant events taking place in other theaters of war allowing the Italian Navy to maintain supply lines across the Mediterranean and preventing the United States from bringing its massive resources to bear. Certainly each side had difficulty bringing sufficient force to bear, and both German and Italian leaders thought they could continue the war in the western desert after Alamein. DAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of such a campaign. Re-implemented in Afrika 1944 |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Opening Moves | 3 | 2 | 3.3 |
02. Armored Thrust | 2 | 1 | 3.5 |
03. Piecestrike | 2 | 1 | 3.5 |
04. Night Raid | 2 | 1 | 3.5 |
05. Left Jab | 1 | 0 | 4 |
06. Taking the High Ground | 1 | 0 | 3 |
07. Taking Back the High Ground | 1 | 0 | 4 |
08. Rommel Resurgent | 1 | 0 | 4 |
09. Night Flight | 2 | 1 | 4 |
10. Out of Gas | 2 | 1 | 4 |
AFV Rules Pertaining to this Game's Order of Battle |
---|
|
11 Errata Items | |
---|---|
The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
|
|
All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
|
|
The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
Ignore the direct fire values. (Shad
on 2010 Dec 15)
|
|
Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
|
|
One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
Britain |
100%
|
Britain |
New Zealand |
30%
|
New Zealand |
Gurkha |
20%
|
Gurkha |
India |
20%
|
India |
Maori |
10%
|
Maori |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Rural Assault |
60%
|
Rural Assault |
Hill Control |
60%
|
Hill Control |
Exit the Battle Area |
40%
|
Exit the Battle Area |
Road Control |
20%
|
Road Control |
Breakout |
20%
|
Breakout |
Meeting Engagement |
10%
|
Meeting Engagement |
Ambush |
10%
|
Ambush |
Urban Assault |
10%
|
Urban Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Terrain Mods |
100%
|
Terrain Mods |
Off-board Artillery |
60%
|
Off-board Artillery |
Minefields |
30%
|
Minefields |
Randomly-drawn Aircraft |
30%
|
Randomly-drawn Aircraft |
Anti-tank Ditches |
20%
|
Anti-tank Ditches |
Entrenchments |
20%
|
Entrenchments |
Anti-infantry Wire |
10%
|
Anti-infantry Wire |
Reinforcements |
10%
|
Reinforcements |