Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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1940: Fall of France Scenario 21: Red Dusk
Division Marocaine #2
(Attacker) Germany vs France (Attacker)
Morocco (Attacker)
Formations Involved
France 1re Division Marocaine
Germany 12th Infantry Regiment
Germany 33rd Motorized Infantry Regiment
Germany 35th Panzer Regiment
Germany 6th Panzer Regiment
Display
Balance:



Overall balance chart for DiMa002
Total
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Division Marocaine
Historicity Historical
Date 1940-05-15
Start Time 16:30
Turn Count 16
Visibility Day
Counters 103
Net Morale 0
Net Initiative 2
Maps 1: 32
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 175
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Division Marocaine Base Game
Fall of France 1 Maps + Counters
Introduction

The German assault on Gembloux itself had gotten nowhere. Rebuffed by rock-solid Moroccan infantry backed by extremely accurate French artillery, the German infantry paid a heavy price. The one bright spot for them was a point between Ernage and Gembloux where they had been able to punch a hole through the railway line and overrun the hidden antitank guns there. Then word came around midday that 3rd Panzer Division had pierced the line at Perbais and Ernage, and that brought on a new German attack with air support. The French began to give way around the Lagasse farm just north of Gembloux, but then the armored counterattack that had been ordered at 11:30 finally began.

Conclusion

The Germans poured heavy fire into the French whose infantry became separated from their tanks. Some of the latter were disabled by German AT fire or pinned down by German tanks arriving from Ernage to the north. By 1830 the counterattack had ground to a halt, but the Germans had been stopped and ended up withdrawing behind the railway. Unfortunately, as darkness fell on the battlefield the French success at Gembloux was voided by German victory farther south.

Additional Notes

The Division Marocaine counterset replaces the French INF with Moroccan ESC. The Moroccan Division was at the peak of its fighting prowess.

(Special note: Marocain HMG units have a Movement factor of 2.)


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
Moroccan Ground Forces
Germany Order of Battle
Heer
  • Mechanized

Display Errata (4)

4 Errata Items
Overall balance chart for 1564

The unit label on the counter is 25mm, but should be 20mm. No effect on play.

(plloyd1010 on 2016 Apr 01)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (2)

Germans reeling, but victorious?
Author Schoenwulf
Method Solo
Victor Germany
Play Date 2017-05-21
Language English
Scenario DiMa002

Late in the afternoon of May 15, 1940, the fighting continued around Gembloux, Belgium. Units from the 1re Division Marocaine were engaged by elements of the 35th Panzer Regiment and 12th & 35th Schutzen Regiments. The Moroccan troops formed a strong line in north and central Gembloux with the Germans pressing on both fronts. After the slow advance earlier in the day, the Germans held the sunken railroad section, with troops positioned south along the west side of the railroad tracks and in the woods north of the city. By 1645, two German infantry platoons had broken through the south end of the line into Gembloux despite strafing from a French Am.143. After German OBA destroyed a 25mm AT group in northwest Gembloux at 1730 hours, two Panzer platoons broke through in the north and circled to the west side of the town. They were finally tracked down and eliminated by a combined R35/ tirailleur ESC group at 1830 hours. Fighting continued both north and south of the town into the evening hours with no resolution. Even though the Germans were compromised, they managed to hold some positions west of the railroad, a situation that resulted in a German victory.

This scenario is essentially a continuation of the battle fought on that same day in Scenario #18 (cf. previous AAR from that battle). It was remarkable that the Axis units from the previous AAR held almost the same ground on which they finished in that play. The red Division Marocaine ESC units were used in place of French infantry, so that this could be played as a Division Marocaine scenario. The only objective in this scenario is to not allow any undemoralized German units to remain west of the railroad by scenario end. This can be difficult since the Germans must be pushed back from their starting positons north of the town, while not allowing any advance from units east of the railroad. With panzer units that have 8 movement points, there is excellent mobility for the German armor once it has crossed the tracks. That fact coupled with the difficulty in scoring hits on armor makes for a very difficult French victory option. In fact, I would have scored the scenario higher if there had been a more realistic victory condition. In the final analysis, the Germans had the following units still west of the railroad at game end: one full strength HMG, five reduced infantry (1 good order, 2 disrupted, and 2 demoralized), one reduced engineer (disrupted), and two reduced panzer units (both disrupted). The French had lost 19 steps to 37 lost for the Germans (tanks counting double).

2 Comments
2017-05-22 07:19

Hi Schoenwulf ! As discussed earlier within the AARs of the same scenario in FoF, the published victory conditions are no good ! The original victory conditions were far more balanced and interesting. I think I've added them to my comments in FoF. I'm busy reworking these actions by now.

Comment from Schoenwulf removed by author.
(edited 2017-05-27 04:02)

Leonard.....I had seen your AAR, and thought I'd give it a go with the red ESC units since I'm playing through the Division Marocaine scenarios. The victory conditions were not as important since I was playing solo (I always win, and lose) :-) I thought that listing the step losses might help others to generate some different victory options. There has to be a better way if competitive balance is desired.

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Another Duplicate Replay
Author treadasaurusrex (Morocco)
Method VASSAL
Victor France, Morocco
Participants unknown
Play Date 2022-01-06
Language English
Scenario DiMa002

This 3-session play-through was online and I once again played the Moroccan side. The resulting play was different from the previous play-through, as we played the entire scenario to the bitter end. It did result in a victory for the hard-fighting, French Moroccan troops.

Having already played this scenario in another guise, it was significantly easier for both sides to manage troop movements, and attack sequencing this time around, with much less, tedious rule-checking and interpreting necessary.

Please see my AAR for 1940: Fall of France, Scenario 21, and I respectfully refer the reader to blackcloud6's succinct & insightful AAR for this scenario as well, in which he discussed the multiple deficiencies in this, not-thoroughly-play-tested scenario.

0 Comments
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