Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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First Axis
Deluge #40
(Defender) Poland vs Slovak Republic (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP040
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-04
Start Time 07:00
Turn Count 24
Visibility Day
Counters 90
Net Morale 1
Net Initiative 0
Maps 4: 102, 104, 105, 4
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 191
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Broken Axis Maps
Deluge Base Game
Slovakia’s War Counters
Introduction

Poland’s military dictatorship had taken advantage of Czechoslovakia’s woes to seize several pieces of territory in 1938. When Germany planned to attack Poland the next year, the new Slovak government gladly agreed to allow the Germans to move through Slovakia and mobilized their own small army to assist in the invasion. The Slovaks followed the Germans across the border and several days after the offensive began they saw their only serious action of the campaign.

Conclusion

The Slovaks, still not really organized into an effective army, had the misfortune to run into one of the Polish army's best units fighting in its home district. The Slovaks reeled back without having taken any of their objectives, though their casualties were relatively light – too many of their formations broke and ran and the Poles did not deign to pursue them. The Slovak government declared victory and annexed the lost territories, but these had been won by German generosity rather than force of arms. And the Germans gave nothing without a price.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Poland Order of Battle
Wojska Lądowe
  • Towed
Slovak Republic Order of Battle
Slovenská Armáda
  • Mechanized
  • Towed

Display AARs (1)

#40 First Axis
Author Juiceman
Method Solo
Victor Poland
Play Date 2022-07-01
Language English
Scenario DelP040

Control of the town hexes is key to victory for this scenario, 2 VPs for Polish control and 4 VPs for Slovak control, so the fighting concentrated around the towns on maps 105 and 4.

The outnumbered Polish forces put up one heck of a fight, with their mortars & French 75s providing much needed fire support that broke up several Slovak attacks before they could get into close range of the Polish forces, this was especially true with the fighting around the town on map 4. The Slovak forces suffered from lower morale, especially if reduced, but there were a couple of good leaders that held it together and rallied their troops enough to keep the game interesting.

In the end the Slovaks only lost by 4 VPs, step losses hurt them but, in the end, they did not control enough town hexes to make up the difference, overall, a good scenario, challenging for the Slovaks, if you draw and flip good leaders.

Would be a good game for head-to-head play with the veteran player playing the Slovaks

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