Fast Division Deluge #36 |
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(Defender)
France
(Defender) Poland |
vs | Germany (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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5
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Scenario Rank: --- of 940 |
Parent Game | Deluge |
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Historicity | Historical |
Date | 1939-09-03 |
Start Time | 02:00 |
Turn Count | 36 |
Visibility | Day & Night |
Counters | 184 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 1, 102, 104, 105 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 219 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Broken Axis | Maps |
Deluge | Base Game |
Fall of France 1 | Counters |
Fire in the Steppe | Maps + Counters |
Introduction |
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The German 4th Light Division, organized less than a year previously from the Austrian Federal Army’s “Fast Division,” had fewer tanks than the other German mechanized divisions and a reputation for being much less efficient. Its commander, the Austrian Maj. Gen. Dr. Alfred Ritter von Hubicki, sought to make up for both with a night assault – a rarity in this campaign – against the Polish border guard regiment blocking his advance. The attack had some success, until the cavalry arrived. |
Conclusion |
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The Polish cavalry drove back the Germans and restored the border guards’ position. The 4th Light Division had begun the campaign with just 57 tanks, all of them light Panzer I and Panzer II models, and had nothing to match the armor and firepower of the Polish Vickers B tanks - probably the only time this this could ever possibly be true. The Poles repelled a German counter-attack in the afternoon, and withdrew at nightfall after a large-scale German artillery bombardment. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Deluge #36 - Fast Division |
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This scenario is similar to many in this booklet, a smaller Polish force has to defend two separate roads as well as another objectives, in this case the 40m hill hexes on two maps while waiting for Polish Mechanized Cavalry reinforcements supported by a company of Vickers light tanks. Since there are several ways to defend and attack in this scenario your play though and rating are going to be different than mine, especially if you play with a partner. This battle for me swung back and forth all game as the Polish KOP infantry put up a good fight delaying the Germans and sucking them into house to house fighting for the town on map 105. Just when it looked like the Germans would be successful clearing the town and the 40m hills on their right flank the Polish reinforcements arrived on time and counter attacked the Germans, pushing them off one 40m hill hex and regaining contact with their isolated forces in the town. Late in the game it looked like the Pols would win but the Germans eliminated several Polish steps in assault combat and took out two platoons of tankettes that got to close to two German Pak38 batteries. In the end the Germans accomplished two out of three objectives: steps and clearing one of the roads. |
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