Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Panzers at Dawn
Deluge #34
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP034
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-02
Start Time 05:30
Turn Count 24
Visibility Day
Counters 127
Net Morale 0
Net Initiative 1
Maps 2: 102, 105
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 190
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Broken Axis Maps
Deluge Base Game
Fall of France 1 Counters
Fire in the Steppe Counters
Introduction

Thwarted on the first day of the war by the timely arrival of the Black Brigade, Rudolf Veiel sent his 2nd Panzer Division forward as the sun rose, with his tanks leading the way. The Poles had been busy during the night, and despite their failed spoiling attack they had managed to prepare a stout defensive line where they awaited the enemy.

Conclusion

Veiel began the assault with a powerful artillery bombardment that failed to suppress the Polish anti-tank guns. Next the Germans led with their tanks, and the Polish gunners fought their pieces fanatically, waiting until the Germans had approached to close range before opening fire. The Germans launched repeated attacks but the Poles held with the help of counter-attacks of their own.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Poland Order of Battle
Wojska LÄ…dowe
  • Misc
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Deluge #34 - Panzers at Dawn
Author Juiceman
Method Solo
Victor Poland
Play Date 2023-05-01
Language English
Scenario DelP034

The title gives one the impression it is going to be a tank battle, only the Germans have armor, about a battalion each of PzIs & PzIIs going up against a dug in Polish infantry force with four batteries of ATGs, more than a match for the lightly armored German Panzers if they get too close. The Pols also have an armored train with decent BF & AT attack factors.

Since the Germans are on the attack, they have to achieve three VCs, control of the N-S railroad & the all-town hexes, control of the 40m hills and the usual steps.

The main fighting was in and around the town on map 105, the Germans tried to envelop since the four 40m hills were situated on the flanks of the town, they overran the two hills on the Polish left flank, but their attack stalled out during the approach to the town, the Polish HMGs, French 75s & mortars took a heavy toll on the advancing German infantry. Key for the Polish defense was the armored train, it used its mobility to disrupt the German advance early on, and it took out a couple of steps of light tanks that got too close. The train took advantage of its unique move-fire ability to stay one step ahead the Germans (stayed out of cross fire) as it retreated towards the main town. Gave this scenario a 4, mostly for the armored train, broke up the monotony of a rather typical scenario.

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