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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Deluge |
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Historicity | Historical |
Date | 1939-09-02 |
Start Time | 05:30 |
Turn Count | 24 |
Visibility | Day |
Counters | 127 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 102, 105 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 190 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Broken Axis | Maps |
Deluge | Base Game |
Fall of France 1 | Counters |
Fire in the Steppe | Counters |
Introduction |
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Thwarted on the first day of the war by the timely arrival of the Black Brigade, Rudolf Veiel sent his 2nd Panzer Division forward as the sun rose, with his tanks leading the way. The Poles had been busy during the night, and despite their failed spoiling attack they had managed to prepare a stout defensive line where they awaited the enemy. |
Conclusion |
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Veiel began the assault with a powerful artillery bombardment that failed to suppress the Polish anti-tank guns. Next the Germans led with their tanks, and the Polish gunners fought their pieces fanatically, waiting until the Germans had approached to close range before opening fire. The Germans launched repeated attacks but the Poles held with the help of counter-attacks of their own. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Deluge #34 - Panzers at Dawn |
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The title gives one the impression it is going to be a tank battle, only the Germans have armor, about a battalion each of PzIs & PzIIs going up against a dug in Polish infantry force with four batteries of ATGs, more than a match for the lightly armored German Panzers if they get too close. The Pols also have an armored train with decent BF & AT attack factors. Since the Germans are on the attack, they have to achieve three VCs, control of the N-S railroad & the all-town hexes, control of the 40m hills and the usual steps. The main fighting was in and around the town on map 105, the Germans tried to envelop since the four 40m hills were situated on the flanks of the town, they overran the two hills on the Polish left flank, but their attack stalled out during the approach to the town, the Polish HMGs, French 75s & mortars took a heavy toll on the advancing German infantry. Key for the Polish defense was the armored train, it used its mobility to disrupt the German advance early on, and it took out a couple of steps of light tanks that got too close. The train took advantage of its unique move-fire ability to stay one step ahead the Germans (stayed out of cross fire) as it retreated towards the main town. Gave this scenario a 4, mostly for the armored train, broke up the monotony of a rather typical scenario. |
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