Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Clash at Jordanow
Deluge #32
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP032
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 06:00
Turn Count 30
Visibility Day
Counters 134
Net Morale 0
Net Initiative 0
Maps 4: 105, 3, 6, 7
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 204
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
River Crossing
Road Control
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Minefields
Reinforcements
Scenario Requirements & Playability
Broken Axis Maps
Deluge Base Game
Fire in the Steppe Maps + Counters
Introduction

Poland had just started to mechanize her armed forces when war broke out; a logical progression from her centuries-long dependence on cavalry. When the panzer divisions crossed into Poland, the 10th Mechanized Cavalry Brigade (one of the Polish Army’s two large mechanized formations) promptly rolled to the frontier to aid local militia already engaging the invaders.

Conclusion

The National Guard troops put up fanatical resistance until the mechanized cavalry arrived in the nick of time, and managed to restore the Polish lines. By noon the German attack had been blunted, with the help of an armored train bearing the only effective Polish artillery in the sector. German losses included more than 30 tanks, but they were not dismayed by this first setback and would be back the next day.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Poland Order of Battle
Wojska Lądowe
  • Misc
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Deluge #32 - Clash at Jordanow
Author Juiceman
Method Solo
Victor Poland
Play Date 2023-10-01
Language English
Scenario DelP032

This scenario has two acts, the first act was the Germans crossing the river and clearing one N-S road of the Polish National Guard forces, while they waited on the Polish 10th Mechanized Cavalry Brigade to arrive, which took till turn 12 for me to roll a 6.

The second act was the Polish reinforcements maneuvering around the Germans to recapture one of the bridges and a section of the N-S road forcing the Germans to counterattack. Unfortunately for the Germans they had only a reinforced company of PzIIs for AT support, which were no match for a company of Polish Vickers B tanks and a platoon of 20mm armed TKS tankettes.

German artillery and mortar fire suppressed the Polish infantry but the Pols tanks and tankettes kept the Germans from clearing the road and recapturing the bridge.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.374 seconds.