Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Crossroads of Parzymiechy
Deluge #19
(Attacker) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP019
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 06:00
Turn Count 30
Visibility Day
Counters 68
Net Morale 0
Net Initiative 0
Maps 2: 102, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 175
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Road Control
Urban Assault
Scenario Requirements & Playability
Broken Axis Maps
Deluge Base Game
Fire in the Steppe Maps + Counters
Introduction

The two divisions of Emil Ritter von Leeb’s XI Corps crossed into Poland without meeting opposition, as ethnic Germans came out to greet them with refreshments and Nazi salutes. A few kilometers deeper into enemy territory they came upon the Polish 83rd Infantry Regiment, which had prepared a much warmer welcome for the invaders.

Conclusion

Polish artillery fire confused the Germans and halted their advance; the Germans could not reply as their own artillery lagged at the very end of their march column – a long-held Prussian tradition that kept the marching soldiers from fouling their uniforms with horseshit. The Poles held Parzymiechy and counter-attacked with their tankettes. That night the Germans brought up still more troops and the Polish battalion withdrew toward the Warta River. The Germans reacted by setting the town on fire, tossing grenades into the buildings where frightened residents took shelter and murdering over 100 civilians.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

#19 - Crossroads of Parzymiechy
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-05-01
Language English
Scenario DelP019

Not much to this meeting engagement, the Pols are outnumbered 2-1 but are close to one of the main objectives, the town on map 4. VCs are all on the Germans, they must capture all the town hexes, take control of the N-S Road as well as the usual steps eliminated. Heavy house to house fighting for control of the town as the Germans slowly ground down the Pols, but the Germans had the numbers.

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