Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Smialy the Bold
Deluge #18
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP018
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 06:00
Turn Count 30
Visibility Day
Counters 169
Net Morale 0
Net Initiative 2
Maps 6: 102, 103, 104, 105, 4, 6
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 224
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Broken Axis Counters
Deluge Base Game
Fall of France 1 Maps
Fire in the Steppe Maps + Counters
Introduction

Well before war started, the Wolynska Cavalry Brigade had selected a wooded stretch of hills near Mokra that dominated the approaches from the border. With their horses sent well to the rear, and well supplied with anti-tank and anti-aircraft batteries, the dismounted cavalrymen dug in and the armored train “Smialy” (“The Bold”) rolled up behind them.

Conclusion

The Germans raced across the border, only to crash into a stone wall of resistance. The cavalry inflicted enormous casualties on 4th Panzer, destroying at least 62 tanks – Cpl. Leonard Zlob and the crew of his 37mm gun knocked out 14 of them by themselves – and mowing down hundreds of infantrymen as the Germans came forward in poorly-coordinated human waves. Despite the losses and evident poor training and higher leadership, division commander Hans-Georg Reinhardt would rise to high command during the course of World War II. But while 4th Panzer bled in an unintentional pinning attack, 1st Panzer Division to the south raced past the Polish cavalry brigade unopposed and the Poles had to effect a rapid retreat.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Mechanized
  • Misc
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 691

One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest.

(garbare83686 on 2023 Aug 13)

Display AARs (1)

#18 - Smialy the Bold
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-03-01
Language English
Scenario DelP018

Polish forces took a heavy toll on the advancing Germans with accurate MG and artillery fire but the Germans answered with their own OBA and air support while that kept up the pressure on the Polish defenders. Since the Germans had not fully committed their panzers, the Pols counterattacked with their limited mobile reserves; an armored train, two companies of tankette’s and a couple of armored car platoons, they routed a couple of German units but then the PzIVs got into range and quickly got the situation under control, it helped that two Polish ATGs platoons were knocked out.

In the end the Polish infantry and cavalry gave as good as they got but their ATGs did minimal damage while not living up to the historical outcome of this battle. The Polish forces fought hard up till turn 16 then things started to unravel for the forces on the south road which led to a narrow German victory.

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