Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Reinforcing Failure
Deluge #16
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP016
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 09:00
Turn Count 24
Visibility Day
Counters 86
Net Morale 1
Net Initiative 0
Maps 3: 4, 5, 7
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 184
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
River Crossing
Road Control
Conditions
Off-board Artillery
Scenario Requirements & Playability
Deluge Base Game
Fire in the Steppe Maps + Counters
Introduction

Lt. Gen. Nikolaus von Falkenhorst of XXI Corps had two divisions, one a “First Wave” regular army outfit and the other a hastily-organized training unit upgraded to infantry division status five days before the invasion of Poland began. Falkenhorst had also been assigned a separate tank battalion from Army high command reserves, and he attached it to the weaker of his divisions in hopes of buttressing its combat power and its will to fight.

Conclusion

Armor support could not overcome the weak will of the German second-line infantry in this sector, and the Poles held the line along the Osa River. A single Polish battery claimed nine panzers, and the Germans fell back in some disarray. German failure here was cancelled by the success of 21st Infantry Division to the west.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
Poland Order of Battle
Wojska Lądowe

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

#16 Reinforcing Failure
Author Juiceman
Method Solo
Victor Germany
Play Date 2021-08-14
Language English
Scenario DelP016

The Polish infantry did a good job of slowing the Germans advance by putting up a good defense with support from their artillery, while two of their AT batteries knocked out 6 German panzer steps until they were eventually knocked out themselves opening up the Polish right flank and center but this took too much time for the Germans who were just able to get 12 units across the river before the end of the scenario.

This was another scenario in the PG Universe where good ordered leaders made a huge difference in the outcome of the game, 9 out of 12 German leaders had a morale modifier that helped them maintain order and rallied disrupted and demoralized platoons. The morale for German infantry was 7/6 but a 1 morale modifier made it more like 8/7.

The Germans just barely won a minor victory in the final turns of the scenario, they never did get control of the north-south road.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.25 seconds.