Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Bicycle Races
Deluge #8
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP008
Total
Side 1 3
Draw 0
Side 2 3
Overall Rating, 7 votes
5
4
3
2
1
3.71
Scenario Rank: 257 of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 10:00
Turn Count 12
Visibility Day
Counters 26
Net Morale 0
Net Initiative 1
Maps 1: 3
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 149
AAR Bounty 153
Total Plays 6
Total AARs 4
Battle Types
Bridge Control
Scenario Requirements & Playability
Deluge Base Game
Fire in the Steppe Maps + Counters
Introduction

The Polish Army deployed forward during the September Campaign, hoping to slow the German advance long enough for their French allies to launch their own promised offensive into Germany. That meant that in some places, Polish troops were stretched very thin. One of these was along the Brda River in the so-called Polish Corridor, where the Pomorska Cavalry Brigade had only its attached cyclist squadron available to hold the line.

Conclusion

The German probe across the river found the crossing lightly defended, but the Poles put up stiff resistance until tanks got across to their side. The Germans secured the bridge while the cyclists pulled back, and soon the entire panzer division was pushing deeper into Poland.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (4)

The Deluge, scenario #8: Bicycle Races
Author JayTownsend
Method Solo
Victor Germany
Play Date 2023-11-12
Language English
Scenario DelP008

The Deluge, scenario #8: Bicycle Races

This looked like a kind of fun puzzle scenario to solve even if I knew the Germans would probably win. With only 12 turns to conquer the Polish bridge on a major river, I rushed 3 German Pz Is units up to the Polish 37mm AT Gun on the Bridge hex to distract the Polish side’s attention and to move my German Infantry into fighting range and hopefully have some units with the Engineer unit to cross the Brda River.

I sacrificed 4 steps or 8 points of German Pz I’s to both takeout the Polish 37mm AT Gun but crossed the river at both the bridge and a separate crossing area. The Polish lost 4 steps of CYC-Infantry and one 37mm AT Gun units, but also the bridge and the scenario.

Even if I kind of figured the results before hand, it was a fun puzzle of a scenario to solve. The Germans just have too much Infantry and armor for the Polish to hold back, even if dug-in and only 12 turns. That is what kind of makes it fun, you pretty much have to rush the Polish units to win, even if it means losing some German units, so there isn’t a lot of caution, making it interesting on your strategies and dice rolls.

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Hold the Bridge over the Brda!
Author treadasaurusrex (Poland)
Method VASSAL
Victor Poland
Participants NBGB
Play Date 2024-01-03
Language English
Scenario DelP008

This was a wild and fun, 1-session play-through with the determined & redoubtable, NBGB leading the attacking elements of the Germans 3rd Panzer Division, and me leading defending elements of the Polish Pomorska Cavalry Brigade. Happily, both sides drew excellent sets of leaders, We played with the FOW, consolidation, smoke/illum, extended assault, strategic movement and excess initiative optional rules. In addition, we used the following four house rules: 1) Road Movement for Mechanized & Foot Units All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, and 2) Standardized Movement for Mechanized Units All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up or down slopes hexes.

This very quick, play-through featured a clever German movement to contact with a successful, engineer-assisted crossing of the Brda River at Hex 0812 on Map 3, while other attacking units provided covering fire as the Teutonic assault stack slowly assembled to rush the bridge. By game turn 5, the river crossing was complete, and the Germans began close assaulting the AT gun position in the woods. In the meantime, the bridge hex (0909) was repeatedly assailed with direct fire as the assault stack closed in. A pair of German INF steps were lost in the process of diverting Polish fire from the approaching, combined-arms assault force. The fruitless German assault in the western woods continued to the end of the scenario, keeping the AT unit out of action as the Jerry tanks scrambled about, unhindered, in the vicinity of the embattled bridge hex. The battered Polish infantry on the bridge were able to maintain control of the bridge by mean of effective, but limited duration, counterattacks beginning on game turn 11. The battle ended in a Polish victory thanks to the bridge never changing hands.

This gamey, all-or-nothing, scenario should probably allow the Polish force to set up in hidden mode. While the scenario was balanced, too much of it was dependent on the whim of the dice gods. It was fun to play with a clever opponent, but I suggest that this one is most suitable for SOLO play. I give it a generous rating of 3.

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Bicycle Races
Author Juiceman
Method Solo
Victor Germany
Play Date 2021-07-10
Language English
Scenario DelP008

Short scenario with dug-in Polish Bicycle troops defending a bridge against two German infantry companies with an engineer platoon, 81mm mortar battery and a company of Pz-Is for support.

Time was of the essence so the Germans threw finesse out the window by heading straight for the bridge and brought heavy DF, using leaders with combat modifiers, on the dug-in Polish forces, eventually demoralizing one hex but not effecting the other, which had an 11-1-2 Porucznik stacked with it.

Germans brought up the engineer platoon to help facilitate a river crossing while two infantry platoons rushed the bridge hex only to be repulsed by the well lead Polish Bicycle troops. With time running out the Germans got forces across the river and were able to hold on to the bridge hex with the help of the engineer platoon.

The Pz-I company moved up to support the river crossing but got too close as an unspotted Polish ATG battery from the town opened up and quickly knocked out a platoon of Pz-I’s. The Panzers quickly pulled back out of effective range of the ATG and had no other influence in the scenario.

Victory conditions for this scenario was control of the bridge hex, the Germans were able to gain and hold the bridge but it was not easy.

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Flippin' the Brda
Author Schoenwulf (Poland)
Method VASSAL
Victor Poland
Participants treadasaurusrex
Play Date 2024-02-27
Language English
Scenario DelP008

On the morning of September 1, 1939, bicycle units from the Polish Pomorska Brigade were ordered to hold a bridge across the Brda River in the Polish Corridor. The limited number of units forced the Poles to maximize their firepower by whatever means possible. They dug in on the east bank of the river adjacent to the bridge and waited. The wait was not very long as a combined arms force from the German 3rd Panzer Division approached in short order. The Germans used a two-pronged approach with a small force including both a 81 mm mortar platoon and an HMG unit approaching the bridge directly from the west, while the main Heer combined arms force crossed a hastily placed pontoon bridge well upstream north of the bridge. It took the better part of an hour for a Panzer I company and another Heer infantry group to cross and move south toward the village and bridge. Within another hour, Captain Wenzel’s platoon west of the river began to seal a double envelopment of the beleaguered Poles at the bridgehead, while Major Hoffer’s combined arms group closed from the East with the Panzer units. Kapitan Lenkoski was captured and, shortly thereafter Porucznik Drzal went down, leaving only the redoubtable Porucznik Skrabacz and his platoon to hold the bridge. The schwerpunkt at the bridge changed hands with the Germans displacing the Poles for 15-20 minutes until the Poles could regroup and send their remaining platoon and leader back into melee on the bridge. Elements from both sides struggled to take control of the bridge for almost an hour, but the Poles would not concede control of this important crossing to the Germans on this day.

This is a 16-turn scenario that involves using a German engineer unit to make a river crossing. The Germans led by T-Rex needed to control the bridge by game end for victory, which appears to be a reasonable chore since the Poles under S-Wulf only have 4 bicycle units and a 37 mm AT Gun. But on this day, fortune and the ivories favored the Poles, as their defending platoon survived reduction and disruption to remain standing on the bridge at last light. The scenario allows the Poles to hide their units, which is a distinct advantage, forcing the Germans to prepare their advance over a wide front with no knowledge of the enemy until they are onboard. T-Rex did a great job of dividing his force to both spot and envelop the Polish core, as the Poles lost 6 steps of the 9 that they began with. But those remaining units consisted of a full squad that recovered in the SE woods sans leader, so it could not re-enter the fray. This left the lone officer and his squad as sole defenders for the last 5 turns. The Germans ended up with 6 VP’s to 5 for the Poles, but the bridge, the sole victory condition, remained uncontrolled by either side resulting in a dramatic Polish win.

The scenario seems fairly well balanced considering the variable nature of river crossing for the Germans. In this case it took 4-5 turns for all the German units that were planned to cross to actually do so, allowing the Poles to reposition as needed. The concentrated Polish force held their ground with opp fire and had a fortunate hit on one of the Pz.I platoons. Eventually the steadfast Poles were temporarily pushed from the bridge but managed to beat the odds in a late assault to engage in melee and create a contested schwerpunkt. This one could have easily gone to the Germans, save for a courageous 11-1-2 porucznik, a half-strength platoon, and the luck of the dimpled cubes.

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